创建飞船Ship类

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206530313 2021-06-15 20:26:47 +08:00
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# 创建飞船Ship类
import pygame
from pygame.sprite import Sprite
class Ship(Sprite):
"""
初始化飞船并设置其初始位置
"""
def __init__(self, ai_settings, screen):
super().__init__()
self.screen = screen
self.ai_settings = ai_settings
# 加载飞船图像并获取其外接矩形
self.image = pygame.image.load('images/ship.bmp')
self.rect = self.image.get_rect() # 获取飞船图片外接矩形(即是让其可以像矩形一样被处理)
self.screen_rect = self.screen.get_rect() # 获取屏幕图片外接矩形(即是让其可以像矩形一样被处理)
# 将每搜新飞船放在屏幕底部中央
self.rect.centerx = self.screen_rect.centerx # 将飞船的centerx与屏幕的centerx捆绑在一起
self.rect.bottom = self.screen_rect.bottom # 将飞船的bottom与屏幕的bottom捆绑在一起
# 在飞船的属性center中存储小数值
self.center = float(self.rect.centerx)
# 飞船水平移动标志
self.moving_right = False
self.moving_left = False
def update(self):
"""
根据移动标志调整飞船水平位置
"""
# 飞船持续向右移动
if self.moving_right and self.rect.right < self.screen_rect.right:
self.center += self.ai_settings.ship_speed_factor
# 飞船持续向左移动
if self.moving_left and self.rect.left > 0:
self.center -= self.ai_settings.ship_speed_factor
# 根据self.center更新image_rect对象
self.rect.centerx = self.center
def blitem(self):
"""
在指定位置绘制飞船
"""
self.screen.blit(self.image, self.rect)
def center_ship(self):
"""让飞船在屏幕底部居中"""
self.ship_center = self.screen_rect.centerx