diff --git a/ship.py b/ship.py new file mode 100644 index 0000000..96dcb58 --- /dev/null +++ b/ship.py @@ -0,0 +1,55 @@ +# 创建飞船Ship类 + +import pygame +from pygame.sprite import Sprite + + +class Ship(Sprite): + """ + 初始化飞船并设置其初始位置 + """ + def __init__(self, ai_settings, screen): + super().__init__() + self.screen = screen + self.ai_settings = ai_settings + + # 加载飞船图像并获取其外接矩形 + self.image = pygame.image.load('images/ship.bmp') + self.rect = self.image.get_rect() # 获取飞船图片外接矩形(即是让其可以像矩形一样被处理) + self.screen_rect = self.screen.get_rect() # 获取屏幕图片外接矩形(即是让其可以像矩形一样被处理) + + # 将每搜新飞船放在屏幕底部中央 + self.rect.centerx = self.screen_rect.centerx # 将飞船的centerx与屏幕的centerx捆绑在一起 + self.rect.bottom = self.screen_rect.bottom # 将飞船的bottom与屏幕的bottom捆绑在一起 + + # 在飞船的属性center中存储小数值 + self.center = float(self.rect.centerx) + + # 飞船水平移动标志 + self.moving_right = False + self.moving_left = False + + def update(self): + """ + 根据移动标志调整飞船水平位置 + """ + # 飞船持续向右移动 + if self.moving_right and self.rect.right < self.screen_rect.right: + self.center += self.ai_settings.ship_speed_factor + + # 飞船持续向左移动 + if self.moving_left and self.rect.left > 0: + self.center -= self.ai_settings.ship_speed_factor + + # 根据self.center更新image_rect对象 + self.rect.centerx = self.center + + def blitem(self): + """ + 在指定位置绘制飞船 + """ + self.screen.blit(self.image, self.rect) + + def center_ship(self): + """让飞船在屏幕底部居中""" + self.ship_center = self.screen_rect.centerx