206530217 #8

Merged
xd merged 15 commits from 206530217 into master 2021-06-24 02:14:48 +00:00
1 changed files with 88 additions and 0 deletions

88
alien.py Normal file
View File

@ -0,0 +1,88 @@
import pygame
from pygame.sprite import Sprite
class Alien(Sprite):
"""表示单个外星人的类"""
def __init__(self, ai__settings, screen):
"""初始化外星人并设置其起始位置"""
super(Alien, self).__init__()
self.screen = screen
self.ai_settings = ai__settings
# 加载外星人图像并设置其rect属性
self.image = pygame.image.load('images/alien.png')
self.rect = self.image.get_rect()
# 每个外星人最初都在屏幕左上角附件
self.rect.x = self.rect.width
self.rect.y = self.rect.height
# 储存外星人的准确位置
self.x = float(self.rect.x)
def blitme(self):
"""在指定位置绘制外星人"""
self.screen.blit(self.image, self.rect)
def check_edges(self):
"""如果外星人位于屏幕边缘就返回True"""
screen_rect = self.screen.get_rect()
if self.rect.right >= screen_rect.right:
return True
elif self.rect.left <= 0:
return True
def update(self):
"""向左或向右移动外星人"""
self.x += (self.ai_settings.alien_speed_factor * self.ai_settings.fleet_direction)
self.rect.x = self.x
class BossAlien(Sprite):
"""BOSS外星人"""
def __init__(self, ai_settings, screen, health=500):
"""初始化外星人并设置其初始位置"""
self.screen = screen
self.ai_settings = ai_settings
self.health = health
# 加载外星人图像并设置其rect属性
self.image = pygame.image.load('images/bossalien.png')
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
self.rect.x = 550
self.rect.y = 100
# 储存外星人的精准位置
self.x = float(self.rect.x)
# 设置生命值
# health=100
def blitme(self):
"""在指定位置绘制外星人"""
self.screen.blit(self.image, (self.rect.x, self.rect.y))
def draw_health_bar(self, screen):
"""显示血条"""
# 参数依次表示在screen上面绘制颜色改图案左上角的坐标长度和高度
# 灰色的空白血条
pygame.draw.rect(screen, (0, 230, 0), ((380, 100), (500, 10)))
# 红色的现有血条
pygame.draw.rect(screen, (255, 0, 0), ((380, 100), (self.health, 10)))
def check_edges(self):
"""如果外星人位于屏幕边缘就返回True"""
screen_rect = self.screen.get_rect()
if self.rect.right >= screen_rect.right:
return True
elif self.rect.left <= 0:
return True
def update(self):
"""向左向右移动外星人"""
self.x += (self.ai_settings.alien_speed_factor * self.ai_settings.bossalien_direction)
self.rect.x = self.x