diff --git a/alien.py b/alien.py new file mode 100644 index 0000000..91061b6 --- /dev/null +++ b/alien.py @@ -0,0 +1,88 @@ +import pygame +from pygame.sprite import Sprite + + +class Alien(Sprite): + """表示单个外星人的类""" + + def __init__(self, ai__settings, screen): + """初始化外星人并设置其起始位置""" + super(Alien, self).__init__() + self.screen = screen + self.ai_settings = ai__settings + + # 加载外星人图像,并设置其rect属性 + self.image = pygame.image.load('images/alien.png') + self.rect = self.image.get_rect() + # 每个外星人最初都在屏幕左上角附件 + self.rect.x = self.rect.width + self.rect.y = self.rect.height + # 储存外星人的准确位置 + self.x = float(self.rect.x) + + def blitme(self): + """在指定位置绘制外星人""" + self.screen.blit(self.image, self.rect) + + def check_edges(self): + """如果外星人位于屏幕边缘,就返回True""" + screen_rect = self.screen.get_rect() + if self.rect.right >= screen_rect.right: + return True + elif self.rect.left <= 0: + return True + + def update(self): + """向左或向右移动外星人""" + self.x += (self.ai_settings.alien_speed_factor * self.ai_settings.fleet_direction) + self.rect.x = self.x + + +class BossAlien(Sprite): + """BOSS外星人""" + + def __init__(self, ai_settings, screen, health=500): + """初始化外星人并设置其初始位置""" + self.screen = screen + self.ai_settings = ai_settings + self.health = health + + # 加载外星人图像,并设置其rect属性 + self.image = pygame.image.load('images/bossalien.png') + self.rect = self.image.get_rect() + self.screen_rect = screen.get_rect() + + self.rect.x = 550 + self.rect.y = 100 + + # 储存外星人的精准位置 + self.x = float(self.rect.x) + + # 设置生命值 + # health=100 + + def blitme(self): + """在指定位置绘制外星人""" + self.screen.blit(self.image, (self.rect.x, self.rect.y)) + + def draw_health_bar(self, screen): + """显示血条""" + # 参数依次表示:在screen上面绘制,颜色,(改图案左上角的坐标,长度和高度) + + # 灰色的空白血条 + pygame.draw.rect(screen, (0, 230, 0), ((380, 100), (500, 10))) + # 红色的现有血条 + pygame.draw.rect(screen, (255, 0, 0), ((380, 100), (self.health, 10))) + + def check_edges(self): + """如果外星人位于屏幕边缘就返回True""" + screen_rect = self.screen.get_rect() + if self.rect.right >= screen_rect.right: + return True + elif self.rect.left <= 0: + return True + + def update(self): + """向左向右移动外星人""" + self.x += (self.ai_settings.alien_speed_factor * self.ai_settings.bossalien_direction) + self.rect.x = self.x