添加 'ship'
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import pygame
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from pygame.sprite import Sprite #导入pygame模块下sprite子模块中的Sprite类
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class Ship(Sprite):
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def __init__(self, ai_settings, screen):
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"""初始化飞船并设置其初始位置"""
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super(Ship, self).__init__() #兼容python2.7,Ship类继承Sprite类属性
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self.screen = screen
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self.ai_settings = ai_settings
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# 加载飞船图形并获取其外接矩形
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self.image = pygame.image.load('images/ship.bmp') #加载图片,创建图片对象
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self.rect = self.image.get_rect() #调用get_rect()方法,获取image的属性rect
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self.screen_rect = screen.get_rect() #调用get_rect()方法,将表示屏幕的矩形存储在self.screen_rect中
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# 将每艘新飞船放在屏幕底部中央
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self.rect.centerx = self.screen_rect.centerx #让飞船矩形centerx属性(中央x坐标)等于屏幕矩形centerx属性,x方向上居中
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self.rect.bottom = self.screen_rect.bottom #让飞船矩形bottom属性等于屏幕矩形bottom属性
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# 在飞船的属性center中存储小数值
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self.center = float(self.rect.centerx)
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# 移动标志
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self.moving_right = False
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self.moving_left = False
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def update(self):
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"""根据移动标志调整飞船的位置"""
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# 更新飞船的center值,而不是rect
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if self.moving_right and self.rect.right < self.screen_rect.right: #当向右移动且飞船矩形right属性小于屏幕矩形right属性时
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self.center += self.ai_settings.ship_speed_factor
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if self.moving_left and self.rect.left > 0: #当向左移动且飞船矩形left属性大于0时
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self.center -= self.ai_settings.ship_speed_factor
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# 根据self.center更新rect对象
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self.rect.centerx = self.center #如果是self.rect.centery = self.center,则飞船会上下移动,而不是左右移动
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def blitme(self):
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"""在指定位置绘制飞船"""
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self.screen.blit(self.image, self.rect) #调用blit()方法将图片对象添加到窗口对象中
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def center_ship(self):
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"""让飞船在屏幕上居中"""
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self.center = self.screen_rect.centerx #让飞船矩形center属性等于屏幕矩形centerx属性
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