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import pygame
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from pygame.sprite import Group
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from settings import Settings
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from ship import Ship
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import game_functions as gf
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def run_game():
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"""初始化游戏并创建一个屏幕对象"""
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pygame.init()
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ai_settings = Settings()
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screen = pygame.display.set_mode(
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(ai_settings.screen_width, ai_settings.screen_height))
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pygame.display.set_caption('Alien Invasion')
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# 创建一个飞船的实例
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ship = Ship(screen, ai_settings)
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# 创建一个用于存储子弹的编组
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bullets = Group()
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while True:
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# 创建一个监视键盘和鼠标事件的循环
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gf.check_events(ai_settings, screen, ship, bullets)
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ship.update()
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gf.update_bullets(bullets)
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# 更新屏幕
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gf.update_screen(ai_settings, screen, ship, bullets)
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run_game()
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import sys
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import pygame
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from bullet import Bullet
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def check_keydown_events(event, ai_settings, screen, ship, bullets):
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# 移动飞船
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if event.key == pygame.K_RIGHT:
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ship.moving_right = True
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elif event.key == pygame.K_LEFT:
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ship.moving_left = True
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elif event.key == pygame.K_SPACE:
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fire_bullet(ai_settings, screen, ship, bullets)
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def check_keyup_events(event, ship):
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# 停止移动飞船
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if event.key == pygame.K_RIGHT:
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ship.moving_right = False
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elif event.key == pygame.K_LEFT:
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ship.moving_left = False
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def check_events(ai_settings, screen, ship, bullets):
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"""响应按键和鼠标事件"""
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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sys.exit()
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elif event.type == pygame.KEYDOWN:
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check_keydown_events(event, ai_settings, screen, ship, bullets)
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elif event.type == pygame.KEYUP:
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check_keyup_events(event, ship)
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def fire_bullet(ai_settings, screen, ship, bullets):
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"""如果还没有达到限制,就发射一颗子弹"""
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if len(bullets) < ai_settings.bullets_allowed:
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# 创建一个子弹,并将其加入编组bullets
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new_bullet = Bullet(ai_settings, screen, ship)
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bullets.add(new_bullet)
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def update_screen(ai_settings, screen, ship, bullets):
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"""更新屏幕上的图像,并切换到新屏幕"""
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# 用背景色填充屏幕
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screen.fill(ai_settings.bg_color)
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# 在飞船和外星人后面重新绘制所有的子弹
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for bullet in bullets.sprites():
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bullet.draw_bullet()
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# 绘制飞船图形
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ship.blitme()
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# 让最近绘制的屏幕可见(刷新屏幕)
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pygame.display.flip()
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def update_bullets(bullets):
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"""更新子弹位置,并删除已经消失的子弹"""
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bullets.update()
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# 删除子弹
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for bullet in bullets.copy():
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if bullet.rect.bottom <= 0:
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bullets.remove(bullet)
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import pygame #导入pygame模块
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from pygame.locals import * #导入pygame.locals模块
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import time #导入time模块
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#子弹类
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class Bullet(object):
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#构造方法,用于初始化子弹对象的属性
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def __init__(self, screen_temp, x, y):
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self.x = x+40 #子弹起始x坐标
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self.y = y-20 #子弹起始y坐标
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self.screen = screen_temp #窗口
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self.image = pygame.image.load("C:/work/youxi/zidan.png") #创建一个子弹图片
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#显示子弹图片的方法
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def display(self):
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self.screen.blit(self.image, (self.x, self.y)) #显示子弹图片
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#子弹移动方法
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def move(self):
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self.y-=10 #子弹y坐标自减10
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#判断子弹是否越界的方法
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def judge(self):
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if self.y<0: #如果子弹的y坐标小于0
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return True #返回true正确
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else:
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return False #返回false错误
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