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206530309 2021-06-14 14:57:59 +08:00
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README.md

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alien_invasion.py Normal file
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import pygame
from pygame.sprite import Group
from settings import Settings
from ship import Ship
import game_functions as gf
def run_game():
"""初始化游戏并创建一个屏幕对象"""
pygame.init()
ai_settings = Settings()
screen = pygame.display.set_mode(
(ai_settings.screen_width, ai_settings.screen_height))
pygame.display.set_caption('Alien Invasion')
# 创建一个飞船的实例
ship = Ship(screen, ai_settings)
# 创建一个用于存储子弹的编组
bullets = Group()
while True:
# 创建一个监视键盘和鼠标事件的循环
gf.check_events(ai_settings, screen, ship, bullets)
ship.update()
gf.update_bullets(bullets)
# 更新屏幕
gf.update_screen(ai_settings, screen, ship, bullets)
run_game()

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game_functions.py Normal file
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import sys
import pygame
from bullet import Bullet
def check_keydown_events(event, ai_settings, screen, ship, bullets):
# 移动飞船
if event.key == pygame.K_RIGHT:
ship.moving_right = True
elif event.key == pygame.K_LEFT:
ship.moving_left = True
elif event.key == pygame.K_SPACE:
fire_bullet(ai_settings, screen, ship, bullets)
def check_keyup_events(event, ship):
# 停止移动飞船
if event.key == pygame.K_RIGHT:
ship.moving_right = False
elif event.key == pygame.K_LEFT:
ship.moving_left = False
def check_events(ai_settings, screen, ship, bullets):
"""响应按键和鼠标事件"""
for event in pygame.event.get():
if event.type == pygame.QUIT:
sys.exit()
elif event.type == pygame.KEYDOWN:
check_keydown_events(event, ai_settings, screen, ship, bullets)
elif event.type == pygame.KEYUP:
check_keyup_events(event, ship)
def fire_bullet(ai_settings, screen, ship, bullets):
"""如果还没有达到限制,就发射一颗子弹"""
if len(bullets) < ai_settings.bullets_allowed:
# 创建一个子弹并将其加入编组bullets
new_bullet = Bullet(ai_settings, screen, ship)
bullets.add(new_bullet)
def update_screen(ai_settings, screen, ship, bullets):
"""更新屏幕上的图像,并切换到新屏幕"""
# 用背景色填充屏幕
screen.fill(ai_settings.bg_color)
# 在飞船和外星人后面重新绘制所有的子弹
for bullet in bullets.sprites():
bullet.draw_bullet()
# 绘制飞船图形
ship.blitme()
# 让最近绘制的屏幕可见(刷新屏幕)
pygame.display.flip()
def update_bullets(bullets):
"""更新子弹位置,并删除已经消失的子弹"""
bullets.update()
# 删除子弹
for bullet in bullets.copy():
if bullet.rect.bottom <= 0:
bullets.remove(bullet)

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l.py Normal file
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import pygame #导入pygame模块
from pygame.locals import * #导入pygame.locals模块
import time #导入time模块
#子弹类
class Bullet(object):
#构造方法,用于初始化子弹对象的属性
def __init__(self, screen_temp, x, y):
self.x = x+40 #子弹起始x坐标
self.y = y-20 #子弹起始y坐标
self.screen = screen_temp #窗口
self.image = pygame.image.load("C:/work/youxi/zidan.png") #创建一个子弹图片
#显示子弹图片的方法
def display(self):
self.screen.blit(self.image, (self.x, self.y)) #显示子弹图片
#子弹移动方法
def move(self):
self.y-=10 #子弹y坐标自减10
#判断子弹是否越界的方法
def judge(self):
if self.y<0: #如果子弹的y坐标小于0
return True #返回true正确
else:
return False #返回false错误

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main.py Normal file
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print("hellow me web")