更新 'alien_invasion.py'

This commit is contained in:
206530228 2021-06-24 08:40:12 +08:00
parent 8d4cf98c50
commit d6d1badabb
1 changed files with 24 additions and 1 deletions

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@ -5,6 +5,7 @@ import pygame
from settings import Settings
from game_stats import GameStats
from scoreboard import Scoreboard
from button import Button
from ship import Ship
from bullet import Bullet
@ -24,7 +25,9 @@ class AlienInvasion:
pygame.display.set_caption("Alien Invasion")
# 创建一个用于存储游戏统计信息的实例
# 并创建记分牌
self.stats = GameStats(self)
self.sb = Scoreboard(self)
self.ship = Ship(self)
self.bullets = pygame.sprite.Group()
@ -112,11 +115,21 @@ class AlienInvasion:
collisions = pygame.sprite.groupcollide(
self.bullets, self.aliens, True, True)
if collisions:
for aliens in collisions.values():
self.stats.score += self.settings.alien_points * len(aliens)
self.sb.prep_score()
self.sb.check_high_score()
if not self.aliens:
# 删除现有的子弹并新建一群外星人
self.bullets.empty()
self._create_fleet()
self.settings.increase_speed()
# 提高等级
self.stats.level += 1
self.sb.prep_level()
def _check_events(self):
"""响应按键和鼠标事件"""
@ -135,9 +148,15 @@ class AlienInvasion:
"""在玩家单机Play按钮时开始新游戏"""
button_clicked = self.play_button.rect.collidepoint(mouse_pos)
if button_clicked and not self.stats.game_active:
# 重置游戏设置
self.settings.initialize_dynamic_settings()
# 重置游戏统计信息
self.stats.reset_stats()
self.stats.game_active = True
self.sb.prep_score()
self.sb.prep_level()
self.sb.prep_ships()
# 清空余下的外星人和子弹
self.aliens.empty()
@ -182,6 +201,9 @@ class AlienInvasion:
bullet.draw_bullet()
self.aliens.draw(self.screen)
# 显示得分
self.sb.show_score()
# 如果游戏处于非活动状态就绘制Play按钮
if not self.stats.game_active:
self.play_button.draw_button()
@ -204,8 +226,9 @@ class AlienInvasion:
def _ship_hit(self):
"""响应飞船被外星人撞到"""
if self.stats.ships_left > 0:
# 将ships_left减一
# 将ships_left减一并更新记分牌
self.stats.ships_left -= 1
self.sb.prep_ships()
# 清空余下的外星人和子弹
self.aliens.empty()