更新 'alien_invasion.py'
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@ -5,6 +5,7 @@ import pygame
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from settings import Settings
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from game_stats import GameStats
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from button import Button
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from ship import Ship
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from bullet import Bullet
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from alien import Alien
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@ -31,6 +32,9 @@ class AlienInvasion:
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self._create_fleet()
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# 创建Play按钮
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self.play_button = Button(self,"Play")
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# 设置背景色
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self.bg_color = (230, 230, 230)
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@ -123,6 +127,28 @@ class AlienInvasion:
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self._check_keydown_events(event)
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elif event.type == pygame.KEYUP:
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self._check_keyup_events(event)
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elif event.type == pygame.MOUSEBUTTONDOWN:
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mouse_pos = pygame.mouse.get_pos()
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self._check_play_button(mouse_pos)
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def _check_play_button(self,mouse_pos):
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"""在玩家单机Play按钮时开始新游戏"""
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button_clicked = self.play_button.rect.collidepoint(mouse_pos)
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if button_clicked and not self.stats.game_active:
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# 重置游戏统计信息
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self.stats.reset_stats()
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self.stats.game_active = True
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# 清空余下的外星人和子弹
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self.aliens.empty()
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self.bullets.empty()
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# 创建一群新的外星人并让飞船居中
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self._create_fleet()
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self.ship.center_ship()
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# 隐藏鼠标光标
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pygame.mouse.set_visible(False)
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def _check_keydown_events(self, event):
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"""响应按键"""
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@ -156,6 +182,10 @@ class AlienInvasion:
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bullet.draw_bullet()
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self.aliens.draw(self.screen)
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# 如果游戏处于非活动状态,就绘制Play按钮
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if not self.stats.game_active:
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self.play_button.draw_button()
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pygame.display.flip()
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def _check_fleet_edges(self):
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@ -189,6 +219,7 @@ class AlienInvasion:
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sleep(0.5)
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else:
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self.stats.game_active = False
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pygame.mouse.set_visible(True)
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def _check_aliens_bottom(self):
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"""检查是否有外星人到达了屏幕底端"""
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