更新 'alien_invasion.py'

This commit is contained in:
206530228 2021-06-24 08:35:15 +08:00
parent f057ae59c4
commit 7a76545e06
1 changed files with 1 additions and 67 deletions

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@ -5,8 +5,6 @@ import pygame
from settings import Settings
from game_stats import GameStats
from scoreboard import Scoreboard
from button import Button
from ship import Ship
from bullet import Bullet
from alien import Alien
@ -25,9 +23,7 @@ class AlienInvasion:
pygame.display.set_caption("Alien Invasion")
# 创建一个用于存储游戏统计信息的实例
# 并创建记分牌
self.stats = GameStats(self)
self.sb = Scoreboard(self)
self.ship = Ship(self)
self.bullets = pygame.sprite.Group()
@ -35,12 +31,6 @@ class AlienInvasion:
self._create_fleet()
# 创建Play按钮
self.play_button = Button(self,"Play")
# 背景音乐
pygame.mixer.music.load('music/flash.mp3')
pygame.mixer.music.play(-1) # 重复循环
# 设置背景色
self.bg_color = (230, 230, 230)
@ -118,20 +108,11 @@ class AlienInvasion:
collisions = pygame.sprite.groupcollide(
self.bullets, self.aliens, True, True)
if collisions:
for aliens in collisions.values():
self.stats.score += self.settings.alien_points * len(aliens)
self.sb.prep_score()
if not self.aliens:
# 删除现有的子弹并新建一群外星人
self.bullets.empty()
self._create_fleet()
self.settings.increase_speed()
# 提高等级
self.stats.level += 1
self.sb.prep_level()
def _check_events(self):
"""响应按键和鼠标事件"""
@ -142,34 +123,6 @@ class AlienInvasion:
self._check_keydown_events(event)
elif event.type == pygame.KEYUP:
self._check_keyup_events(event)
elif event.type == pygame.MOUSEBUTTONDOWN:
mouse_pos = pygame.mouse.get_pos()
self._check_play_button(mouse_pos)
def _check_play_button(self,mouse_pos):
"""在玩家单机Play按钮时开始新游戏"""
button_clicked = self.play_button.rect.collidepoint(mouse_pos)
if button_clicked and not self.stats.game_active:
# 重置游戏设置
self.settings.initialize_dynamic_settings()
# 重置游戏统计信息
self.stats.reset_stats()
self.stats.game_active = True
self.sb.prep_score()
self.sb.prep_level()
self.sb.prep_ships()
# 清空余下的外星人和子弹
self.aliens.empty()
self.bullets.empty()
# 创建一群新的外星人并让飞船居中
self._create_fleet()
self.ship.center_ship()
# 隐藏鼠标光标
pygame.mouse.set_visible(False)
def _check_keydown_events(self, event):
"""响应按键"""
@ -203,13 +156,6 @@ class AlienInvasion:
bullet.draw_bullet()
self.aliens.draw(self.screen)
# 显示得分
self.sb.show_score()
# 如果游戏处于非活动状态就绘制Play按钮
if not self.stats.game_active:
self.play_button.draw_button()
pygame.display.flip()
def _check_fleet_edges(self):
@ -228,9 +174,8 @@ class AlienInvasion:
def _ship_hit(self):
"""响应飞船被外星人撞到"""
if self.stats.ships_left > 0:
# 将ships_left减一并更新记分牌
# 将ships_left减一
self.stats.ships_left -= 1
self.sb.prep_ships()
# 清空余下的外星人和子弹
self.aliens.empty()
@ -244,7 +189,6 @@ class AlienInvasion:
sleep(0.5)
else:
self.stats.game_active = False
pygame.mouse.set_visible(True)
def _check_aliens_bottom(self):
"""检查是否有外星人到达了屏幕底端"""
@ -255,16 +199,6 @@ class AlienInvasion:
self._ship_hit()
break
if __name__ == '__main__':
# 创建游戏实例并运行游戏
ai = AlienInvasion()
ai.run_game()
def _change_fleet_direction(self):
"""将整个外星人下移,并改变它们的方向"""
for alien in self.aliens.sprites():
alien.rect.y += self.settings.fleet_drop_speed
self.settings.fleet_direction *= -1
if __name__ == '__main__':
# 创建游戏实例并运行游戏
ai = AlienInvasion()