创建开启游戏的play按钮
This commit is contained in:
parent
4942175795
commit
040a11a1f5
|
@ -0,0 +1,36 @@
|
|||
# 创建开启游戏的play按钮
|
||||
|
||||
import pygame.font
|
||||
|
||||
|
||||
class Button():
|
||||
"""初始化按钮的属性"""
|
||||
def __init__(self, ai_settings, screen, msg):
|
||||
self.screen = screen
|
||||
self.screen_rect = screen.get_rect()
|
||||
|
||||
# 设置按钮的尺寸和其他属性
|
||||
self.width, self.height = 200, 50
|
||||
self.button_color = (0, 208, 0) # 按钮框的颜色--和外星人一样的颜色
|
||||
self.text_color = (255, 0, 0) # 文本颜色--红色
|
||||
self.font = pygame.font.SysFont(None, 48) # 使用默认字体,字号为48
|
||||
|
||||
# 设置按钮的rect并使其居中
|
||||
self.button_rect = pygame.Rect(0, 0, self.width, self.height)
|
||||
self.button_rect.center = self.screen_rect.center
|
||||
|
||||
# 按钮的标签只需要创建一次
|
||||
self.prep_msg(msg)
|
||||
|
||||
def prep_msg(self, msg):
|
||||
"""
|
||||
将文本渲染成图像并使其在按钮上居中
|
||||
"""
|
||||
self.msg_image = self.font.render(msg, True, self.text_color) # 将存储在msg中的文本转换成图像
|
||||
self.msg_image_rect = self.msg_image.get_rect()
|
||||
self.msg_image_rect.center = self.button_rect.center
|
||||
|
||||
def draw_button(self):
|
||||
"""绘制一个用颜色填充的按钮,然后绘制文本"""
|
||||
self.screen.fill(self.button_color, self.button_rect)
|
||||
self.screen.blit(self.msg_image, self.msg_image_rect)
|
Loading…
Reference in New Issue