主程序

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206530219 2021-06-17 20:01:17 +08:00
parent d8a21d2d5b
commit ce0a5f8101
1 changed files with 49 additions and 49 deletions

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import pygame
from game_stats import GameStats
from settings import Settings
from ship import Ship
import game_functions as gf
from pygame.sprite import Group
from alien import *
from button import Play_Button
from bullet import *
from scoreboard import Scoreboard
def run_game():
# 创建窗体
pygame.init()
ai_settings = Settings()
screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screen_height))
pygame.display.set_caption("Alien Invasion")
# 创建一艘飞船,一个子弹编组和一个外星人编组
ship = Ship(ai_settings, screen)
bullets = Group()
alien = Alien(ai_settings, screen)
aliens = Group()
bossalien = BossAlien(ai_settings, screen)
bossbullet = BossBullet(ai_settings, screen, bossalien)
# 创建外星人群
gf.create_fleet(ai_settings, screen, ship, aliens)
# 创建存储游戏统计信息的实例,并创建记分牌
stats = GameStats(ai_settings)
sb = Scoreboard(ai_settings, screen, stats)
# 创建Play按钮
play_button = Play_Button(ai_settings, screen, "play")
# 开始游戏主循环
while True:
gf.check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets)
if stats.game_active:
ship.update # 更新飞船
gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets, bossalien, bossbullet) # 更新子弹
gf.update_aliens(ai_settings, screen, stats, sb, ship, aliens, bullets, bossalien, bossbullet) # 更新外星人
gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, bossalien, bullets, bossbullet,
play_button) # 更新屏幕
run_game()
import pygame
from game_stats import GameStats
from settings import Settings
from ship import Ship
import game_functions as gf
from pygame.sprite import Group
from alien import *
from button import Play_Button
from bullet import *
from scoreboard import Scoreboard
def run_game():
# 创建窗体
pygame.init()
ai_settings = Settings()
screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screen_height))
pygame.display.set_caption("Alien Invasion")
# 创建一艘飞船,一个子弹编组和一个外星人编组
ship = Ship(ai_settings, screen)
bullets = Group()
alien = Alien(ai_settings, screen)
aliens = Group()
bossalien = BossAlien(ai_settings, screen)
bossbullet = BossBullet(ai_settings, screen, bossalien)
# 创建外星人群
gf.create_fleet(ai_settings, screen, ship, aliens)
# 创建存储游戏统计信息的实例,并创建记分牌
stats = GameStats(ai_settings) # 数据统计
sb = Scoreboard(ai_settings, screen, stats) # 记分牌
# 创建Play按钮
play_button = Play_Button(ai_settings, screen, "play")
# 开始游戏主循环
while True:
gf.check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets)
if stats.game_active:
ship.update # 更新飞船
gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets, bossalien, bossbullet) # 更新子弹
gf.update_aliens(ai_settings, screen, stats, sb, ship, aliens, bullets, bossalien, bossbullet) # 更新外星人
gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, bossalien, bullets, bossbullet,
play_button) # 更新屏幕
run_game()