diff --git a/alien_invasion.py b/alien_invasion.py index 52394e3..2faf83f 100644 --- a/alien_invasion.py +++ b/alien_invasion.py @@ -1,49 +1,49 @@ -import pygame -from game_stats import GameStats -from settings import Settings -from ship import Ship -import game_functions as gf -from pygame.sprite import Group -from alien import * -from button import Play_Button -from bullet import * -from scoreboard import Scoreboard - - -def run_game(): - # 创建窗体 - pygame.init() - ai_settings = Settings() - screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screen_height)) - pygame.display.set_caption("Alien Invasion") - - # 创建一艘飞船,一个子弹编组和一个外星人编组 - ship = Ship(ai_settings, screen) - bullets = Group() - alien = Alien(ai_settings, screen) - aliens = Group() - bossalien = BossAlien(ai_settings, screen) - bossbullet = BossBullet(ai_settings, screen, bossalien) - - # 创建外星人群 - gf.create_fleet(ai_settings, screen, ship, aliens) - - # 创建存储游戏统计信息的实例,并创建记分牌 - stats = GameStats(ai_settings) - sb = Scoreboard(ai_settings, screen, stats) - - # 创建Play按钮 - play_button = Play_Button(ai_settings, screen, "play") - - # 开始游戏主循环 - while True: - gf.check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets) - if stats.game_active: - ship.update # 更新飞船 - gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets, bossalien, bossbullet) # 更新子弹 - gf.update_aliens(ai_settings, screen, stats, sb, ship, aliens, bullets, bossalien, bossbullet) # 更新外星人 - gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, bossalien, bullets, bossbullet, - play_button) # 更新屏幕 - - -run_game() +import pygame +from game_stats import GameStats +from settings import Settings +from ship import Ship +import game_functions as gf +from pygame.sprite import Group +from alien import * +from button import Play_Button +from bullet import * +from scoreboard import Scoreboard + + +def run_game(): + # 创建窗体 + pygame.init() + ai_settings = Settings() + screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screen_height)) + pygame.display.set_caption("Alien Invasion") + + # 创建一艘飞船,一个子弹编组和一个外星人编组 + ship = Ship(ai_settings, screen) + bullets = Group() + alien = Alien(ai_settings, screen) + aliens = Group() + bossalien = BossAlien(ai_settings, screen) + bossbullet = BossBullet(ai_settings, screen, bossalien) + + # 创建外星人群 + gf.create_fleet(ai_settings, screen, ship, aliens) + + # 创建存储游戏统计信息的实例,并创建记分牌 + stats = GameStats(ai_settings) # 数据统计 + sb = Scoreboard(ai_settings, screen, stats) # 记分牌 + + # 创建Play按钮 + play_button = Play_Button(ai_settings, screen, "play") + + # 开始游戏主循环 + while True: + gf.check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets) + if stats.game_active: + ship.update # 更新飞船 + gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets, bossalien, bossbullet) # 更新子弹 + gf.update_aliens(ai_settings, screen, stats, sb, ship, aliens, bullets, bossalien, bossbullet) # 更新外星人 + gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, bossalien, bullets, bossbullet, + play_button) # 更新屏幕 + + +run_game()