主程序
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import pygame
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import pygame
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from game_stats import GameStats
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from game_stats import GameStats
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from settings import Settings
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from settings import Settings
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from ship import Ship
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from ship import Ship
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import game_functions as gf
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import game_functions as gf
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from pygame.sprite import Group
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from pygame.sprite import Group
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from alien import *
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from alien import *
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from button import Play_Button
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from button import Play_Button
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from bullet import *
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from bullet import *
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from scoreboard import Scoreboard
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from scoreboard import Scoreboard
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def run_game():
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def run_game():
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# 创建窗体
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# 创建窗体
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pygame.init()
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pygame.init()
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ai_settings = Settings()
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ai_settings = Settings()
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screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screen_height))
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screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screen_height))
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pygame.display.set_caption("Alien Invasion")
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pygame.display.set_caption("Alien Invasion")
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# 创建一艘飞船,一个子弹编组和一个外星人编组
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# 创建一艘飞船,一个子弹编组和一个外星人编组
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ship = Ship(ai_settings, screen)
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ship = Ship(ai_settings, screen)
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bullets = Group()
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bullets = Group()
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alien = Alien(ai_settings, screen)
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alien = Alien(ai_settings, screen)
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aliens = Group()
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aliens = Group()
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bossalien = BossAlien(ai_settings, screen)
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bossalien = BossAlien(ai_settings, screen)
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bossbullet = BossBullet(ai_settings, screen, bossalien)
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bossbullet = BossBullet(ai_settings, screen, bossalien)
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# 创建外星人群
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# 创建外星人群
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gf.create_fleet(ai_settings, screen, ship, aliens)
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gf.create_fleet(ai_settings, screen, ship, aliens)
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# 创建存储游戏统计信息的实例,并创建记分牌
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# 创建存储游戏统计信息的实例,并创建记分牌
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stats = GameStats(ai_settings)
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stats = GameStats(ai_settings) # 数据统计
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sb = Scoreboard(ai_settings, screen, stats)
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sb = Scoreboard(ai_settings, screen, stats) # 记分牌
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# 创建Play按钮
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# 创建Play按钮
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play_button = Play_Button(ai_settings, screen, "play")
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play_button = Play_Button(ai_settings, screen, "play")
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# 开始游戏主循环
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# 开始游戏主循环
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while True:
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while True:
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gf.check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets)
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gf.check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets)
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if stats.game_active:
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if stats.game_active:
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ship.update # 更新飞船
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ship.update # 更新飞船
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gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets, bossalien, bossbullet) # 更新子弹
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gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets, bossalien, bossbullet) # 更新子弹
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gf.update_aliens(ai_settings, screen, stats, sb, ship, aliens, bullets, bossalien, bossbullet) # 更新外星人
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gf.update_aliens(ai_settings, screen, stats, sb, ship, aliens, bullets, bossalien, bossbullet) # 更新外星人
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gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, bossalien, bullets, bossbullet,
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gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, bossalien, bullets, bossbullet,
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play_button) # 更新屏幕
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play_button) # 更新屏幕
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run_game()
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run_game()
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