From f0065e64e69b7a15ec8c1edcb3bdeb62347f7f6a Mon Sep 17 00:00:00 2001 From: 206530407 <1294510428@qq.com> Date: Tue, 22 Jun 2021 11:42:56 +0800 Subject: [PATCH] =?UTF-8?q?=E6=B7=BB=E5=8A=A0=20'button'?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- button | 33 +++++++++++++++++++++++++++++++++ 1 file changed, 33 insertions(+) create mode 100644 button diff --git a/button b/button new file mode 100644 index 0000000..c92e523 --- /dev/null +++ b/button @@ -0,0 +1,33 @@ +import pygame.font #导入pygame.font模块,它让pygame能够将文本渲染到屏幕上 + + +class Button(): + + def __init__(self, ai_settings, screen, msg): + """初始化按钮的属性""" + self.screen = screen + self.screen_rect = screen.get_rect() #调用get_rect()方法,将表示屏幕的矩形存储在self.screen_rect中 + + # 设置按钮的尺寸和其它属性 + self.width, self.height = 200, 50 + self.button_color = (0, 255, 0) + self.text_color = (255, 255, 255) + self.font = pygame.font.SysFont(None, 48) #调用font模块的SysFont类创建文字对象 + + # 创建按钮的rect对象,并使其居中 + self.rect = pygame.Rect(0, 0, self.width, self.height) #调用Rect类创建rect对象 + self.rect.center = self.screen_rect.center #让按钮位于屏幕中央 + + # 按钮的标签只需创建一次 + self.prep_msg(msg) #调用prep_msg()方法创建按钮标签 + + def prep_msg(self, msg): + """将msg渲染为图形,并使其在按钮上居中""" + self.msg_image = self.font.render(msg, True, self.text_color, self.button_color) #调用font.render()方法将存储在msg中的文本转换为图像 + self.msg_image_rect = self.msg_image.get_rect() + self.msg_image_rect.center = self.rect.center #让按钮标签位于按钮中央 + + def draw_button(self): + # 绘制一个用颜色填充的按钮,再绘制文本 + self.screen.fill(self.button_color, self.rect) #调用fill()方法填充按钮 + self.screen.blit(self.msg_image, self.msg_image_rect) #调用blit()方法将文字对象添加到窗口上