This commit is contained in:
parent
aebb52813e
commit
7112f8e49b
204
飞机大战.py
204
飞机大战.py
|
@ -268,29 +268,187 @@ class GameBackground(object):
|
|||
self.screen.blit(self.mImage1, (0, self.y1))
|
||||
self.screen.blit(self.mImage2, (0, self.y2))
|
||||
|
||||
# 地图
|
||||
class GameBackground(object):
|
||||
# 初始化地图
|
||||
def __init__(self, screen):
|
||||
self.mImage1 = pygame.image.load("./feiji/img_bg_level_1.jpg")
|
||||
self.mImage2 = pygame.image.load("./feiji/img_bg_level_1.jpg")
|
||||
# 窗口
|
||||
self.screen = screen
|
||||
# 辅助移动地图
|
||||
self.y1 = 0
|
||||
self.y2 = -Manager.bg_size[1] # -768
|
||||
class Manager(object):
|
||||
bg_size = (512, 768)
|
||||
# 创建敌机定时器的id
|
||||
create_enemy_id = 10
|
||||
# 游戏结束 倒计时的id
|
||||
game_over_id = 11
|
||||
# 游戏是否结束
|
||||
is_game_over = False
|
||||
# 倒计时时间
|
||||
over_time = 3
|
||||
|
||||
# 移动地图
|
||||
def __init__(self):
|
||||
pygame.init()
|
||||
# 1创建一个窗口 Manager.bg_size 是宽高
|
||||
self.screen = pygame.display.set_mode(Manager.bg_size, 0, 32)
|
||||
|
||||
def move(self):
|
||||
self.y1 += 2
|
||||
self.y2 += 2
|
||||
if self.y1 >= Manager.bg_size[1]:
|
||||
self.y1 = 0
|
||||
if self.y2 >= 0:
|
||||
self.y2 = -Manager.bg_size[1]
|
||||
# 2创建一个背景图片
|
||||
# self.background = pygame.image.load('./feiji/background.png')
|
||||
self.map = GameBackground(self.screen)
|
||||
|
||||
# 绘制地图
|
||||
def draw(self):
|
||||
self.screen.blit(self.mImage1, (0, self.y1))
|
||||
self.screen.blit(self.mImage2, (0, self.y2))
|
||||
# 初始化一个装玩家精灵的group
|
||||
self.players = pygame.sprite.Group()
|
||||
# 初始化一个装敌机精灵的group
|
||||
self.enemys = pygame.sprite.Group()
|
||||
|
||||
# 初始化一个玩家爆炸的对象
|
||||
self.player_bomb = Bomb(self.screen, 'player')
|
||||
# 初始化一个敌机爆炸的对象
|
||||
self.enemy_bomb = Bomb(self.screen, 'enemy')
|
||||
# 初始化一个声音播放的对象
|
||||
self.sound = GameSound()
|
||||
|
||||
def exit(self):
|
||||
print('退出')
|
||||
# 执行pygame退出
|
||||
pygame.quit()
|
||||
# python程序的退出
|
||||
exit()
|
||||
|
||||
def show_over_text(self):
|
||||
# 游戏结束 倒计时后重新开始
|
||||
self.drawText('gameover %d' % Manager.over_time, 100, Manager.bg_size[1] / 2,
|
||||
textHeight=50, fontColor=[255, 0, 0])
|
||||
|
||||
def game_over_timer(self):
|
||||
self.show_over_text()
|
||||
# 倒计时-1
|
||||
Manager.over_time -= 1
|
||||
if Manager.over_time == 0:
|
||||
# 参数2改为0 定时间停止
|
||||
pygame.time.set_timer(Manager.game_over_id, 0)
|
||||
# 倒计时后重新开始
|
||||
Manager.over_time = 3
|
||||
Manager.is_game_over = False
|
||||
self.start_game()
|
||||
|
||||
def start_game(self):
|
||||
# 重新开始游戏 有些类属性要清空
|
||||
EnemyPlane.clear_bullets()
|
||||
HeroPlane.clear_bullets()
|
||||
manager = Manager()
|
||||
manager.main()
|
||||
|
||||
def new_player(self):
|
||||
# 创建一个飞机的对象 添加到玩家的组
|
||||
player = HeroPlane(self.screen)
|
||||
self.players.add(player)
|
||||
|
||||
def new_enemy(self):
|
||||
# 创建一个飞机的对象 添加到敌机的组
|
||||
enemy = EnemyPlane(self.screen)
|
||||
self.enemys.add(enemy)
|
||||
|
||||
# 绘制文字 rgb 红绿蓝 0 - 255
|
||||
# 参1要绘制的文字 参2 x轴坐标 参3y轴坐标 参4文字大小 参5 文字颜色 参6 背景颜色
|
||||
def drawText(self, text, x, y, textHeight=30, fontColor=(255, 255, 255), backgroudColor=None):
|
||||
|
||||
# 通过字体文件获得字体对象 参数1 字体文件 参数2 字体大小
|
||||
font_obj = pygame.font.Font('./feiji/baddf.ttf', textHeight)
|
||||
# 1文字 2是否抗锯齿 3文字颜色 4背景颜色
|
||||
text_obj = font_obj.render(text, True, fontColor, backgroudColor) # 配置要显示的文字
|
||||
# 获得要显示的对象的rect
|
||||
text_rect = text_obj.get_rect()
|
||||
# 设置显示对象的坐标
|
||||
text_rect.topleft = (x, y)
|
||||
# 绘制字 到指定区域 参1是文字对象 参2 矩形对象
|
||||
self.screen.blit(text_obj, text_rect)
|
||||
|
||||
def main(self):
|
||||
|
||||
# 播放背景音乐
|
||||
self.sound.playBackgroundMusic()
|
||||
# 创建一个玩家
|
||||
self.new_player()
|
||||
# 开启创建敌机的定时器
|
||||
pygame.time.set_timer(Manager.create_enemy_id, 1000)
|
||||
while True:
|
||||
# 把背景图片贴到窗口里 可以盖住上一次的飞机
|
||||
# self.screen.blit(self.background, (0, 0))
|
||||
|
||||
# 移动地图
|
||||
self.map.move()
|
||||
# 把地图画到窗口上
|
||||
self.map.draw()
|
||||
|
||||
# 绘制文字
|
||||
self.drawText('hp:10000', 0, 0)
|
||||
if Manager.is_game_over:
|
||||
# 判断游戏结束才显示结束文字
|
||||
self.show_over_text()
|
||||
|
||||
# 获取事件 这样pygame才能正常响应 pygame.event.get()得到的是一个事件列表
|
||||
for event in pygame.event.get():
|
||||
# 判断事件类型如果是 点击pygame窗口的×号
|
||||
if event.type == QUIT:
|
||||
self.exit()
|
||||
elif event.type == Manager.create_enemy_id:
|
||||
# 创建一个敌机
|
||||
self.new_enemy()
|
||||
# 定时器触发的事件
|
||||
elif event.type == Manager.game_over_id:
|
||||
self.game_over_timer()
|
||||
# 调用爆炸的爆炸
|
||||
self.player_bomb.draw()
|
||||
self.enemy_bomb.draw()
|
||||
|
||||
if self.players.sprites():
|
||||
# 判断一个精灵和一个精灵组之间的碰撞 返回被碰撞的敌方飞机
|
||||
# 玩家飞机和敌方子弹 参数一是玩家飞机 参数二是敌方所有飞机的所有的子弹
|
||||
isover = pygame.sprite.spritecollide(self.players.sprites()[0], EnemyPlane.enemy_bullets, True)
|
||||
if isover:
|
||||
Manager.is_game_over = True # 标识游戏结束
|
||||
# pygame提供的定时器服务 参数一是标识定时器的唯一的id 参数2是间隔时间 毫秒
|
||||
pygame.time.set_timer(Manager.game_over_id, 1000) # 开启游戏倒计时
|
||||
print('中弹')
|
||||
self.player_bomb.action(self.players.sprites()[0].rect)
|
||||
# 把玩家飞机 从精灵组移除
|
||||
self.players.remove(self.players.sprites()[0])
|
||||
# 爆炸的声音
|
||||
self.sound.playBombSound()
|
||||
|
||||
# 判断碰撞 只能判断两个精灵组之间的碰撞
|
||||
iscollide = pygame.sprite.groupcollide(self.players, self.enemys, True, True)
|
||||
|
||||
if iscollide:
|
||||
Manager.is_game_over = True # 标识游戏结束
|
||||
pygame.time.set_timer(Manager.game_over_id, 1000) # 开启游戏倒计时
|
||||
# [(x, (y))]
|
||||
items = list(iscollide.items())[0]
|
||||
print(items) # (x, (y,))
|
||||
x = items[0]
|
||||
y = items[1][0]
|
||||
# print(x.speed, y.speed)
|
||||
# 玩家爆炸图片
|
||||
self.player_bomb.action(x.rect)
|
||||
# 敌机爆炸图片
|
||||
self.enemy_bomb.action(y.rect)
|
||||
# 爆炸的声音
|
||||
self.sound.playBombSound()
|
||||
|
||||
# 玩家所有子弹和所有敌机的碰撞
|
||||
is_enemy = pygame.sprite.groupcollide(HeroPlane.bullets, self.enemys, True, True)
|
||||
if is_enemy:
|
||||
items = list(is_enemy.items())[0]
|
||||
y = items[1][0]
|
||||
# # 敌机爆炸图片
|
||||
self.enemy_bomb.action(y.rect)
|
||||
# # 爆炸的声音
|
||||
self.sound.playBombSound()
|
||||
|
||||
# 玩家飞机和子弹的显示
|
||||
self.players.update()
|
||||
# 敌机和子弹的显示
|
||||
self.enemys.update()
|
||||
|
||||
# 4刷新显示窗口内容
|
||||
pygame.display.update()
|
||||
# 取一个合适的值 循环时停一下 单位是秒 减少cpu的消耗
|
||||
time.sleep(0.03)
|
||||
|
||||
|
||||
if __name__ == '__main__':
|
||||
manager = Manager()
|
||||
manager.main()
|
||||
|
|
Loading…
Reference in New Issue