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class EnemyBullet(pygame.sprite.Sprite):
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def __init__(self, screen, x, y):
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pygame.sprite.Sprite.__init__(self)
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# 坐标
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# 图片
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self.image = pygame.image.load('./feiji/bullet1.png') # 9*21
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self.rect = self.image.get_rect() # rect属性:矩形
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self.rect.topleft = [x + 50 / 2 - 8 / 2, y + 39] # 矩形左上角坐
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# 窗口
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self.screen = screen
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# 速度
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self.speed = 15
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def update(self):
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# 修改子弹坐标
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self.rect.bottom += self.speed
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# 如果子弹移出屏幕上方,则销毁子弹对象
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if self.rect.top > Manager.bg_size[1]:
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self.kill()
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class GameSound(object):
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def __init__(self):
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pygame.mixer.init() # 音乐模块初始化
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pygame.mixer.music.load("./feiji/bg2.ogg")
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pygame.mixer.music.set_volume(0.5) # 声音大小 一半
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self.__bomb = pygame.mixer.Sound("./feiji/bomb.wav")
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def playBackgroundMusic(self):
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pygame.mixer.music.play(-1) # 开始播放背景音乐
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def playBombSound(self):
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pygame.mixer.Sound.play(self.__bomb) # 爆炸音乐
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class Bomb(object):
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# 初始化爆炸
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def __init__(self, screen, type):
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self.screen = screen
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if type == 'enemy':
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# 加载爆炸资源
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self.mImages = [
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pygame.image.load("./feiji/enemy0_down" + str(v) + ".png") for v in range(1, 5)]
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else:
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# 加载爆炸资源
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self.mImages = [pygame.image.load(
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"./feiji/hero_destroy" + str(v) + ".png") for v in range(1, 4)]
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self.mImages += self.mImages
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# 设置当前爆炸播放索引
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self.mIndex = 0
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# 爆炸位置
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self.mPos = [0, 0]
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# 是否可见
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self.mVisible = False
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# 设置位置
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def action(self, rect):
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# 触发爆炸方法draw
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# 爆炸的坐标
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self.mPos[0] = rect.left
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self.mPos[1] = rect.top
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# 打开爆炸的开关
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self.mVisible = True
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