SuperRam/alien_invasion.py

53 lines
1.9 KiB
Python

import pygame
import game_functions as gf
from settings import Settings
from ship import Ship
from pygame.sprite import Group
from game_stats import GameStats
from button import Button
from scoreboard import Scoreboard
from playername_inputbox import PlayernameInputbox
def run_game():
# 初始化游戏并创建一个屏幕对象
pygame.init()
ai_settings = Settings()
screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screen_height))
pygame.display.set_caption("Alien Invasion")
# 创建一艘飞船, 一个子弹编组和一个外星人编组
ship = Ship(ai_settings, screen)
bullets = Group()
aliens = Group()
alien_bullets = Group()
super_bullets = Group()
# 创建外星人群
gf.create_fleet(ai_settings, screen, ship, aliens)
# 创建一个用于游戏统计信息的示例,并创建记分牌
stats = GameStats(ai_settings)
scoreboard = Scoreboard(ai_settings, screen, stats)
# 创建开始游戏按钮
play_button = Button(ai_settings, screen, "Play")
# 创建玩家名字文本输入框
playername_inputbox = PlayernameInputbox(screen)
# 开始游戏的主循环
while True:
gf.check_events(ai_settings, screen, ship, bullets, aliens, stats, play_button, scoreboard, alien_bullets, super_bullets, playername_inputbox)
if stats.game_active:
ship.update()
gf.update_bullets(ai_settings, screen, ship, bullets, aliens, stats, scoreboard, super_bullets)
gf.update_aliens(ai_settings, screen, ship, bullets, aliens, stats, scoreboard, alien_bullets, super_bullets)
gf.update_aliens_fire_bullet(ai_settings, screen, ship, bullets, aliens, stats, scoreboard, alien_bullets, super_bullets)
gf.update_screen(ai_settings, screen, ship, bullets, aliens, stats, play_button, scoreboard, alien_bullets, super_bullets, playername_inputbox)
run_game()