import pygame from pygame.sprite import Sprite class Ship(Sprite): def __init__(self, ai_settings, screen): """初始化飞船并设置其初始位置""" super().__init__() self.ai_settings = ai_settings self.screen = screen # 加载飞船图像并获得其外接矩形 self.image = pygame.image.load('images/ship.bmp') self.rect = self.image.get_rect() self.screen_rect = screen.get_rect() # 将飞船放在屏幕底部中央 self.rect.centerx = self.screen_rect.centerx self.rect.bottom = self.screen_rect.bottom # 在飞船的属性center中储存小数值 self.center = float(self.rect.centerx) # 移动标志 self.moving_right = False self.moving_left = False # 无敌标志 self.super_mode = False def update(self): """根据移动标志调整飞船位置""" if self.moving_right and self.rect.right < self.screen_rect.right: self.center += self.ai_settings.ship_speed_factor if self.moving_left and self.rect.left > self.screen_rect.left: self.center -= self.ai_settings.ship_speed_factor self.rect.centerx = self.center def blitme(self): """在指定位置绘制飞船""" self.screen.blit(self.image, self.rect) if self.super_mode: # 无敌模式,绘制金色边框 pygame.draw.rect(self.screen, (200, 200, 0),(self.rect), 2) def center_ship(self): self.rect.centerx = self.screen_rect.centerx