import pygame.font from pygame.sprite import Group from ship import Ship class Scoreboard(): """显示得分信息的类""" def __init__(self, ai_settings, screen, stats): """初始化相关参数""" self.ai_settings = ai_settings self.screen = screen self.screen_rect = screen.get_rect() self.stats = stats # 字体设置 self.text_color = (230, 230, 230) self.font = pygame.font.SysFont("Calibri, Arial", 28) # 准备得分图像、等级及剩余飞船图像 self.prep_images() def show_score(self): """在屏幕上显示得分、历史记录、等级、大招数""" self.screen.blit(self.score_image, self.score_rect) self.screen.blit(self.high_score_image, self.high_score_rect) self.screen.blit(self.level_image, self.level_rect) self.screen.blit(self.power_image, self.power_rect) def prep_images(self): """准备各个图像(得分,历史记录,等级,剩余飞船)""" self.prep_score() self.prep_high_score() self.prep_level() self.prep_ships() self.prep_power() def prep_score(self): """将得分渲染为图像""" rounded_score = round(self.stats.score, -1) score_str = "{:,}".format(rounded_score) self.score_image = self.font.render(score_str, True, self.text_color, self.ai_settings.bg_color) # 将得分放在屏幕右上角 self.score_rect = self.score_image.get_rect() self.score_rect.top = 20 self.score_rect.right = self.screen_rect.right - 20 def prep_high_score(self): """将历史记录渲染为图像""" rounded_high_score = round(self.stats.high_score, -1) high_score_str = "Record: " + "{:,}".format(rounded_high_score) self.high_score_image = self.font.render(high_score_str, True, self.text_color, self.ai_settings.bg_color) # 将历史记录放在屏幕左下角 self.high_score_rect = self.high_score_image.get_rect() self.high_score_rect.bottom = self.screen_rect.bottom - 10 self.high_score_rect.left = self.screen_rect.left + 10 def prep_level(self): """将等级渲染为图像""" level_str = "Level: " + str(self.stats.level) self.level_image = self.font.render(level_str, True, self.text_color, self.ai_settings.bg_color) # 将等级放在得分下面 self.level_rect = self.level_image.get_rect() self.level_rect.top = self.score_rect.bottom self.level_rect.right = self.screen_rect.right - 20 def prep_ships(self): """显示剩余飞船""" self.ships = Group() for ship_number in range(self.stats.ships_left): ship = Ship(self.ai_settings, self.screen) ship.image = pygame.transform.scale(ship.image,(25, 27)) ship.rect = ship.image.get_rect() ship.rect.x = ship.rect.width * ship_number + 10 ship.rect.y = 10 self.ships.add(ship) def prep_power(self): """将大招渲染为图像""" power_num = int(self.stats.power / self.ai_settings.points_of_power) power_str = "Power: " + str(power_num) self.power_image = self.font.render(power_str, True, self.text_color, self.ai_settings.bg_color) # 将大招数放在屏幕右下 self.power_rect = self.power_image.get_rect() self.power_rect.bottom = self.screen_rect.bottom - 10 self.power_rect.right = self.screen_rect.right - 10