import pygame from pygame.sprite import Sprite class Alien(Sprite): """表示单个外星人的类""" def __init__(self, ai_settings, screen): """初始化外星人并设置其初始位置""" super().__init__() self.screen = screen self.ai_settings = ai_settings # 加载外星人图像,并设置其rect属性 self.image = pygame.image.load('images/alien.bmp') self.rect = self.image.get_rect() # 每个外星人初始都在屏幕左上角,设置为其宽高以进行留白 self.rect.x = self.rect.width self.rect.y = self.rect.height * 2 self.x = float(self.rect.x) def update(self): """向左或向右右移动外星人""" self.x += self.ai_settings.alien_speed_factor * self.ai_settings.fleet_direction self.rect.x = self.x def check_edges(self): screen_rect = self.screen.get_rect() if self.rect.right >= screen_rect.right: return True elif self.rect.left <= screen_rect.left: return True