diff --git a/bullet.py b/bullet.py deleted file mode 100644 index 1bd37b6..0000000 --- a/bullet.py +++ /dev/null @@ -1,33 +0,0 @@ -import pygame -from pygame.sprite import Sprite - -class Bullet(Sprite): - """一个对飞船发射的子弹进行管理的类""" - - def __init__(self, ai_settings, screen, ship): - """在飞船所处的位置创建一个子弹对象""" - super().__init__() - self.screen = screen - - # 在(0,0)处创建一个表示子弹的矩形,再设置正确的位置 - self.rect = pygame.Rect(0, 0, ai_settings.bullet_width, ai_settings.bullet_height) - self.rect.centerx = ship.rect.centerx - self.rect.bottom = ship.rect.top - - # 存储用小数表示的子弹位置 - self.y = float(self.rect.y) - - # 设置子弹颜色及速度(从ai_settings中读取) - self.color = ai_settings.bullet_color - self.speed_factor = ai_settings.bullet_speed_factor - - - def update(self): - """向上移动子弹""" - self.y -= self.speed_factor - self.rect.y = self.y - - - def draw_bullet(self): - """在屏幕上绘制子弹""" - pygame.draw.rect(self.screen, self.color, self.rect)