Doge_father6/ship.py

42 lines
1.5 KiB
Python

import pygame
from pygame.sprite import Sprite
class Ship(Sprite):
def __init__(self,ai_settings, screen):
"""初始化飞船并设置其初值"""
super(Ship, self).__init__()
self.screen = screen
self.ai_seetings = ai_settings
# 加载飞船图像并获取其外接矩形
self.image = pygame.image.load("./images/ship.bmp")
self.rect = self.image.get_rect()
self.screen_rect = screen.get_rect()
# 将每艘飞船放在屏幕底部中央
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom
# 在飞船的属性center中存储小数值
self.center = float(self.rect.centerx)
# 移动标志
self.moving_right = False
self.moving_left = False
def update(self):
"""根据移动标志调整飞船的位置"""
# 更新飞船呢的center值而不是rect
if self.moving_right and self.rect.right < self.screen_rect.right:
self.center += self.ai_seetings.ship_speed_factor
if self.moving_left and self.rect.left > 0:
self.center -= self.ai_seetings.ship_speed_factor
# 根据self.center更新rect的对象
self.rect.centerx = self.center
def blitme(self):
"""在指定位置绘制飞船"""
self.screen.blit(self.image, self.rect)
def center_ship(self):
"""让飞船在屏幕中央"""
self.center = self.screen_rect.centerx