import pygame from pygame.sprite import Sprite class Ship(Sprite): def __init__(self,ai_settings, screen): """初始化飞船并设置其初值""" super(Ship, self).__init__() self.screen = screen self.ai_seetings = ai_settings # 加载飞船图像并获取其外接矩形 self.image = pygame.image.load("./images/ship.bmp") self.rect = self.image.get_rect() self.screen_rect = screen.get_rect() # 将每艘飞船放在屏幕底部中央 self.rect.centerx = self.screen_rect.centerx self.rect.bottom = self.screen_rect.bottom # 在飞船的属性center中存储小数值 self.center = float(self.rect.centerx) # 移动标志 self.moving_right = False self.moving_left = False def update(self): """根据移动标志调整飞船的位置""" # 更新飞船呢的center值而不是rect if self.moving_right and self.rect.right < self.screen_rect.right: self.center += self.ai_seetings.ship_speed_factor if self.moving_left and self.rect.left > 0: self.center -= self.ai_seetings.ship_speed_factor # 根据self.center更新rect的对象 self.rect.centerx = self.center def blitme(self): """在指定位置绘制飞船""" self.screen.blit(self.image, self.rect) def center_ship(self): """让飞船在屏幕中央""" self.center = self.screen_rect.centerx