diff --git a/alien.py b/alien.py new file mode 100644 index 0000000..d4ee7b0 --- /dev/null +++ b/alien.py @@ -0,0 +1,39 @@ +import pygame +from pygame.sprite import Sprite + +class Alien(Sprite): + """表示单个外星人的类""" + + def __init__(self, ai_settings, screen): + """初始化外星人并设置其初始位置""" + super().__init__() + self.screen = screen + self.ai_settings = ai_settings + + # 加载外星人头像,并设置其rect值 + self.image = pygame.image.load("./images/alien.bmp") + self.rect = self.image.get_rect() + + # 每个外星人起初都在屏幕的左上角附近 + self.rect.x = self.rect.width + self.rect.y = self.rect.height + + # 存储外星人的具体位置 + self.x = float(self.rect.x) + + def blitme(self): + """在指定位置绘制外星人""" + self.screen.blit(self.image, self.rect) + + def check_edges(self): + """如果外星人位于屏幕边缘,返回true""" + screen_rect = self.screen.get_rect() + if self.rect.right >= screen_rect.right: + return True + elif self.rect.left <= 0: + return True + + def update(self): + """向左或向右移动外星人""" + self.x += (self.ai_settings.alien_speed_factor * self.ai_settings.fleet_direction) + self.rect.x = self.x