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import pygame
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from settings import Settings
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from ship import Ship
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import game_functions as gf
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from pygame.sprite import Group
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from game_stats import GameStats
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from button import Button
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from scoreboard import Scoreboard
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def run_game():
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"""初始化游戏并创建一个屏幕对象"""
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pygame.init()
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ai_settings = Settings()
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screen = pygame.display.set_mode((ai_settings.screen_width, ai_settings.screen_height))
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pygame.display.set_caption("Alien Invasion")
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# 创建play按钮
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play_button = Button(ai_settings, screen, "Play")
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# 创建一个用于存储游戏统计信息的实例,并创建记分牌
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stats = GameStats(ai_settings)
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sb = Scoreboard(ai_settings, screen, stats)
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# 创建一艘飞船、一个子弹组、一个外星人编组
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ship = Ship(ai_settings, screen)
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bullets = Group()
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aliens = Group()
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# 创建外星人群
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gf.create_fleet(ai_settings, screen, ship, aliens)
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# 开始游戏的主循环
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while True:
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# 监视键盘和鼠标事件
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gf.check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets)
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if stats.game_active:
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ship.update()
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gf.update_bullets(ai_settings, screen, stats, sb, ship, bullets, aliens)
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gf.update_aliens(ai_settings, stats, sb, screen, ship, aliens, bullets)
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gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, bullets, play_button)
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if __name__ == '__main__':
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run_game()
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