3028waixingren/ship.py

46 lines
1.5 KiB
Python

import pygame
from pygame.sprite import Sprite
class Ship(Sprite):
"""管理飞船的类"""
def __init__(self, ai_game):
"""初始化飞船并设置其初始位置"""
super().__init__()
self.screen = ai_game.screen
self.settings = ai_game.settings
self.screen_rect = ai_game.screen.get_rect()
# 加载飞船图像并获取其外接矩形
self.image = pygame.image.load('images/ship.bmp')
self.rect = self.image.get_rect()
# 对于每艘新飞船,都将其放在屏幕底部的中央
self.rect.midbottom = self.screen_rect.midbottom
# 在飞船的属性x中存储最小值
self.x = float(self.rect.x)
# 移动标志
self.moving_right = False
self.moving_left = False
def update(self):
"""根据移动标志调整飞船的位置"""
# 更新飞船而不是rect对象的x值
if self.moving_right and self.rect.right < self.screen_rect.right:
self.x += self.settings.ship_speed
if self.moving_left and self.rect.left > 0:
self.x -= self.settings.ship_speed
# 根据self.x更新rect对象
self.rect.x = self.x
def blitme(self):
"""在指定位置绘制飞船"""
self.screen.blit(self.image, self.rect)
def center_ship(self):
"""让飞船在屏幕底端局中"""
self.rect.midbottom = self.screen_rect.midbottom
self.x = float(self.rect.x)