import pygame class Ship: """管理飞船的类""" def __init__(self, ai_game): """初始化飞船并设置其初始位置""" self.screen = ai_game.screen self.settings = ai_game.settings self.screen_rect = ai_game.screen.get_rect() # 加载飞船图像并获取其外接矩形 self.image = pygame.image.load('images/ship.bmp') self.rect = self.image.get_rect() # 对于每艘新飞船,都将其放在屏幕底部的中央 self.rect.midbottom = self.screen_rect.midbottom # 在飞船的属性x中存储最小值 self.x = float(self.rect.x) # 移动标志 self.moving_right = False self.moving_left = False def update(self): """根据移动标志调整飞船的位置""" # 更新飞船而不是rect对象的x值 if self.moving_right and self.rect.right < self.screen_rect.right: self.x += self.settings.ship_speed if self.moving_left and self.rect.left > 0: self.x -= self.settings.ship_speed # 根据self.x更新rect对象 self.rect.x = self.x def blitme(self): """在指定位置绘制飞船""" self.screen.blit(self.image, self.rect) def center_ship(self): """让飞船在屏幕底端局中""" self.rect.midbottom = self.screen_rect.midbottom self.x = float(self.rect.x)