import sys import pygame from settings import Settings from ship import Ship from bullet import Bullet from alien import Alien class AlienInvasion: """管理游戏资源和行为的类""" def __init__(self): """初始化游戏并创建游戏资源""" pygame.init() self.settings = Settings() self.screen = pygame.display.set_mode((0, 0), pygame.FULLSCREEN) self.settings.screen_width = self.screen.get_rect().width self.settings.screen_height = self.screen.get_rect().height pygame.display.set_caption("Alien Invasion") self.ship = Ship(self) self.bullets = pygame.sprite.Group() self.aliens = pygame.sprite.Group() self._create_fleet() # 设置背景色 self.bg_color = (230, 230, 230) # 背景音乐 pygame.mixer.music.load('music/flash.mp3') pygame.mixer.music.play(-1) # 重复循环 def _create_fleet(self): """创建外星人群""" # 创建一个外星人并计算一行可容纳多少外星人 # 外星人的间距为外星人的宽度 alien = Alien(self) alien_width,alien_height = alien.rect.size available_space_x = self.settings.screen_width - (2 * alien_width) number_aliens_x = available_space_x // (2 * alien_width) # 计算屏幕可容纳多少行外星人 ship_height = self.ship.rect.height available_space_y = (self.settings.screen_height - (3 * alien_height) - ship_height) number_rows = available_space_y // (2 * alien_height) # 创建外星人群 for row_number in range(number_rows): for alien_number in range(number_aliens_x): self._create_alien(alien_number, row_number) def _create_alien(self, alien_number, row_number): """创建一个外星人并将其放在当前行""" alien = Alien(self) alien_width,alien_height = alien.rect.size alien.x = alien_width + 2 * alien_width * alien_number alien.rect.x = alien.x alien.rect.y = alien.rect.height + 2 * alien.rect.height * row_number self.aliens.add(alien) def run_game(self): """开始游戏的主循环""" while True: self._check_events() self.ship.update() self._update_bullets() self._update_screen() def _update_bullets(self): """更新子弹的位置并删除消失的子弹""" #更新子弹的位置 self.bullets.update() # 删除消失的子弹 for bullet in self.bullets.copy(): if bullet.rect.bottom <= 0: self.bullets.remove(bullet) def _check_events(self): """响应按键和鼠标事件""" for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() elif event.type == pygame.KEYDOWN: self._check_keydown_events(event) elif event.type == pygame.KEYUP: self._check_keyup_events(event) def _check_keydown_events(self, event): """响应按键""" if event.key == pygame.K_RIGHT: self.ship.moving_right = True elif event.key == pygame.K_LEFT: self.ship.moving_left = True elif event.key == pygame.K_q: sys.exit() elif event.key == pygame.K_SPACE: self._fire_bullet() def _check_keyup_events(self,event): """响应松开""" if event.key == pygame.K_RIGHT: self.ship.moving_right = False elif event.key == pygame.K_LEFT: self.ship.moving_left = False def _fire_bullet(self): """创建一颗子弹,并将其加入编组bullets中""" if len(self.bullets) < self.settings.bullets_allowed: new_bullet = Bullet(self) self.bullets.add(new_bullet) def _update_screen(self): """更新屏幕上的图像,并切换到新屏幕""" self.screen.fill(self.settings.bg_color) self.ship.blitme() for bullet in self.bullets.sprites(): bullet.draw_bullet() self.aliens.draw(self.screen) pygame.display.flip() if __name__ == '__main__': # 创建游戏实例并运行游戏 ai = AlienInvasion() ai.run_game()