import pygame.font class Button: def __init__(self, ai_game, msg): """初始化按钮的属性""" self.screen = ai_game.screen self.screen_rect = self.screen.get_rect() # 设置按钮的尺寸和其他属性 self.width, self.height = 200, 50 self.button_color = (0,255,0) self.text_color = (255, 255, 255) self.font = pygame.font.SysFont(None, 48) # 创建按钮的rect对象,并使其居中 self.rect = pygame.Rect(0, 0, self.width, self.height) self.rect.center = self.screen_rect.center # 按钮的标签只需创建一次 self._prep_msg(msg) def _prep_msg(self,msg): """将msg渲染为图像,并使其在按钮上居中""" self.msg_image = self.font.render(msg, True, self.text_color, self.button_color) self.msg_image_rect = self.msg_image.get_rect() self.msg_image_rect.center = self.rect.center def draw_button(self): # 绘制一个用颜色填充的按钮,再绘制文本 self.screen.fill(self.button_color, self.rect) self.screen.blit(self.msg_image, self.msg_image_rect)