更新 'bullet.py'

This commit is contained in:
201110504 2021-06-24 10:29:49 +08:00
parent ac50935e91
commit ccdef31cbe
1 changed files with 31 additions and 30 deletions

View File

@ -1,30 +1,31 @@
import pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
"""管理飞船所发射子弹的类"""
def __init__(self,ai_game):
"""在飞船当前位置创建一个子弹对象"""
super().__init__()
self.screen = ai_game.screen
self.settings = ai_game.settings
self.color = self.settings.bullet_color
# 在00处创建一个表示子弹的矩形再设置正确的位置
self.rect = pygame.Rect(0,0,self.settings.buttle_width,
self.settings.bullet_height)
self.rect.midtop = ai_game.ship.rect.midtop
# 储存用小数表示的子弹位置
self.y = float(self.rect.y)
def update(self):
"""向上移动子弹"""
# 更新表示子弹位置的小数值
self.y -= self.settings.bullet_speed
#更新表示子弹的rect位置
self.rect.y = self.y
def draw_bullet(self):
"""在屏幕上绘制子弹"""
pygame.draw.rect(self.screen,self.color,self.rect)
import pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
"""管理飞船所发射子弹的类"""
def __init__(self, ai_game):
"""在飞船当前位置创建一个子弹对象"""
super().__init__()
self.screen = ai_game.screen
self.settings = ai_game.settings
self.color = self.settings.bullet_color
# 在00处创建一个表示子弹的矩形再设置正确的位置
self.rect = pygame.Rect(0, 0, self.settings.bullet_width,
self.settings.bullet_height)
self.rect.midtop = ai_game.ship.rect.midtop
# 储存用小数表示的子弹位置
self.y = float(self.rect.y)
def update(self):
"""向上移动子弹"""
# 更新表示子弹位置的小数值
self.y -= self.settings.bullet_speed
#更新表示子弹的rect位置
self.rect.y = self.y
def draw_bullet(self):
"""在屏幕上绘制子弹"""
pygame.draw.rect(self.screen, self.color, self.rect)