更新 'alien_invasion.py'
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@ -4,6 +4,7 @@ import pygame
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from settings import Settings
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from ship import Ship
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from bullet import Bullet
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class AlienInvasion:
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"""管理游戏资源和行为的类"""
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@ -19,6 +20,7 @@ class AlienInvasion:
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pygame.display.set_caption("Alien Invasion")
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self.ship = Ship(self)
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self.bullets = pygame.sprite.Group()
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# 设置背景色
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self.bg_color = (230, 230, 230)
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@ -28,8 +30,19 @@ class AlienInvasion:
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while True:
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self._check_events()
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self.ship.update()
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self._update_bullets()
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self._update_screen()
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def _update_bullets(self):
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"""更新子弹的位置并删除消失的子弹"""
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#更新子弹的位置
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self.bullets.update()
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# 删除消失的子弹
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for bullet in self.bullets.copy():
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if bullet.rect.bottom <= 0:
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self.bullets.remove(bullet)
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def _check_events(self):
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"""响应按键和鼠标事件"""
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for event in pygame.event.get():
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@ -48,6 +61,8 @@ class AlienInvasion:
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self.ship.moving_left = True
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elif event.key == pygame.K_q:
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sys.exit()
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elif event.key == pygame.K_SPACE:
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self._fire_bullet()
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def _check_keyup_events(self,event):
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"""响应松开"""
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@ -56,10 +71,18 @@ class AlienInvasion:
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elif event.key == pygame.K_LEFT:
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self.ship.moving_left = False
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def _fire_bullet(self):
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"""创建一颗子弹,并将其加入编组bullets中"""
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if len(self.bullets) < self.settings.bullets_allowed:
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new_bullet = Bullet(self)
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self.bullets.add(new_bullet)
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def _update_screen(self):
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"""更新屏幕上的图像,并切换到新屏幕"""
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self.screen.fill(self.settings.bg_color)
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self.ship.blitme()
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for bullet in self.bullets.sprites():
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bullet.draw_bullet()
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pygame.display.flip()
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