更新 'alien_invasion.py'

This commit is contained in:
201110132 2021-06-23 21:46:33 +08:00
parent 2d829b7a3d
commit 2a8fb174d6
1 changed files with 110 additions and 5 deletions

View File

@ -1,8 +1,12 @@
import sys
from time import sleep
import pygame
from settings import Settings
from game_stats import GameStats
from scoreboard import Scoreboard
from button import Button
from ship import Ship
from bullet import Bullet
from alien import Alien
@ -20,16 +24,23 @@ class AlienInvasion:
self.settings.screen_height = self.screen.get_rect().height
pygame.display.set_caption("Alien Invasion")
# 创建一个用于存储游戏统计信息的实例
# 并创建记分牌
self.stats = GameStats(self)
self.sb = Scoreboard(self)
self.ship = Ship(self)
self.bullets = pygame.sprite.Group()
self.aliens = pygame.sprite.Group()
self._create_fleet()
# 创建Play按钮
self.play_button = Button(self,"Play")
# 背景音乐
pygame.mixer.music.load('music/flash.mp3')
pygame.mixer.music.play(-1) # 重复循环
# 设置背景色
self.bg_color = (230, 230, 230)
@ -66,9 +77,12 @@ class AlienInvasion:
"""开始游戏的主循环"""
while True:
self._check_events()
self.ship.update()
self._update_bullets()
self._update_aliens()
if self.stats.game_active:
self.ship.update()
self._update_bullets()
self._update_aliens()
self._update_screen()
def _update_aliens(self):
@ -79,6 +93,13 @@ class AlienInvasion:
self._check_fleet_edges()
self.aliens.update()
# 检测外星人和飞船之间的碰撞
if pygame.sprite.spritecollideany(self.ship, self.aliens):
self._ship_hit()
# 检查是否有外星人到达了屏幕底端
self._check_aliens_bottom()
def _update_bullets(self):
"""更新子弹的位置并删除消失的子弹"""
#更新子弹的位置
@ -97,11 +118,20 @@ class AlienInvasion:
collisions = pygame.sprite.groupcollide(
self.bullets, self.aliens, True, True)
if collisions:
for aliens in collisions.values():
self.stats.score += self.settings.alien_points * len(aliens)
self.sb.prep_score()
if not self.aliens:
# 删除现有的子弹并新建一群外星人
self.bullets.empty()
self._create_fleet()
self.settings.increase_speed()
# 提高等级
self.stats.level += 1
self.sb.prep_level()
def _check_events(self):
"""响应按键和鼠标事件"""
@ -112,6 +142,34 @@ class AlienInvasion:
self._check_keydown_events(event)
elif event.type == pygame.KEYUP:
self._check_keyup_events(event)
elif event.type == pygame.MOUSEBUTTONDOWN:
mouse_pos = pygame.mouse.get_pos()
self._check_play_button(mouse_pos)
def _check_play_button(self,mouse_pos):
"""在玩家单机Play按钮时开始新游戏"""
button_clicked = self.play_button.rect.collidepoint(mouse_pos)
if button_clicked and not self.stats.game_active:
# 重置游戏设置
self.settings.initialize_dynamic_settings()
# 重置游戏统计信息
self.stats.reset_stats()
self.stats.game_active = True
self.sb.prep_score()
self.sb.prep_level()
self.sb.prep_ships()
# 清空余下的外星人和子弹
self.aliens.empty()
self.bullets.empty()
# 创建一群新的外星人并让飞船居中
self._create_fleet()
self.ship.center_ship()
# 隐藏鼠标光标
pygame.mouse.set_visible(False)
def _check_keydown_events(self, event):
"""响应按键"""
@ -145,6 +203,13 @@ class AlienInvasion:
bullet.draw_bullet()
self.aliens.draw(self.screen)
# 显示得分
self.sb.show_score()
# 如果游戏处于非活动状态就绘制Play按钮
if not self.stats.game_active:
self.play_button.draw_button()
pygame.display.flip()
def _check_fleet_edges(self):
@ -160,6 +225,46 @@ class AlienInvasion:
alien.rect.y += self.settings.fleet_drop_speed
self.settings.fleet_direction *= -1
def _ship_hit(self):
"""响应飞船被外星人撞到"""
if self.stats.ships_left > 0:
# 将ships_left减一并更新记分牌
self.stats.ships_left -= 1
self.sb.prep_ships()
# 清空余下的外星人和子弹
self.aliens.empty()
self.bullets.empty()
# 创建一群新的外星人,并将飞船放到屏幕底端的中央
self._create_fleet()
self.ship.center_ship()
# 暂停
sleep(0.5)
else:
self.stats.game_active = False
pygame.mouse.set_visible(True)
def _check_aliens_bottom(self):
"""检查是否有外星人到达了屏幕底端"""
screen_rect = self.screen.get_rect()
for alien in self.aliens.sprites():
if alien.rect.bottom >= screen_rect.bottom:
# 像飞船被撞到一样处理
self._ship_hit()
break
if __name__ == '__main__':
# 创建游戏实例并运行游戏
ai = AlienInvasion()
ai.run_game()
def _change_fleet_direction(self):
"""将整个外星人下移,并改变它们的方向"""
for alien in self.aliens.sprites():
alien.rect.y += self.settings.fleet_drop_speed
self.settings.fleet_direction *= -1
if __name__ == '__main__':
# 创建游戏实例并运行游戏
ai = AlienInvasion()