初始化子弹资源2

This commit is contained in:
206530318 2021-06-14 23:31:11 +08:00
parent 408c77ab74
commit 2529b10aee
1 changed files with 61 additions and 0 deletions

View File

@ -47,3 +47,64 @@ class Bullet(object):
# 设置子弹移动方向
# self.speed = self.speed + 4
elif self.type == 0: #BOSS
self.image = pygame.image.load("./images/bullet/bossbullet.png")
# self.speed = 4
else:
# 加载敌人子弹默认图片
self.image = pygame.image.load("./images/bullet/enemybullet1.png")
# 设置子弹移动方向
# self.speed = self.speed
else:
# 加载英雄子弹图片
self.image = pygame.image.load("./images/bullet/herobullet.png")
# 设置子弹移动方向
self.speed = -self.speed
self.visible = False
# 持有主场景对象
self.main_scene = scene
# 获得子弹矩形(x, y, width, height)
self.rect = self.image.get_rect()
# 设置子弹位置
def set_pos(self, x, y):
self.rect[0] = x
self.rect[1] = y
# 设置子弹速度
def set_speed(self, speed, angle = 90):
self.angle = angle*math.pi / 90
if self.is_enemy:
self.speed = self.speed
else:
self.speed = -self.speed
self.speed_x = math.sin(self.angle) * self.speed
self.speed_y = math.cos(self.angle) * self.speed
# 子弹移动
def action(self):
if not self.visible:
return
# 假设飞机矩形为plane_rect(10, 20, 200, 300)
# plane_rect.move_ip(10, 20), 那么结果是plane_rect(20, 40, 200, 300)
# 也就是原矩形x和y坐标加上move_ip函数x和y坐标就是当前矩形新位置
print(self.angle,self.speed_x)
self.rect.move_ip(self.speed_x, self.speed_y)
# 如果子弹超出场景范围,则设置为不可见
if self.rect[1] < 0 or self.rect[1] > self.main_scene.size[1]:
self.visible = False
# 绘制子弹
def draw(self):
if not self.visible:
return
self.main_scene.scene.blit(self.image, (self.rect[0], self.rect[1]))