初始化子弹资源2
This commit is contained in:
parent
408c77ab74
commit
2529b10aee
61
bulletbak.py
61
bulletbak.py
|
@ -47,3 +47,64 @@ class Bullet(object):
|
|||
# 设置子弹移动方向
|
||||
# self.speed = self.speed + 4
|
||||
|
||||
elif self.type == 0: #BOSS
|
||||
self.image = pygame.image.load("./images/bullet/bossbullet.png")
|
||||
# self.speed = 4
|
||||
else:
|
||||
# 加载敌人子弹默认图片
|
||||
self.image = pygame.image.load("./images/bullet/enemybullet1.png")
|
||||
# 设置子弹移动方向
|
||||
# self.speed = self.speed
|
||||
else:
|
||||
# 加载英雄子弹图片
|
||||
self.image = pygame.image.load("./images/bullet/herobullet.png")
|
||||
# 设置子弹移动方向
|
||||
self.speed = -self.speed
|
||||
|
||||
self.visible = False
|
||||
# 持有主场景对象
|
||||
self.main_scene = scene
|
||||
# 获得子弹矩形(x, y, width, height)
|
||||
self.rect = self.image.get_rect()
|
||||
|
||||
# 设置子弹位置
|
||||
def set_pos(self, x, y):
|
||||
self.rect[0] = x
|
||||
self.rect[1] = y
|
||||
|
||||
# 设置子弹速度
|
||||
def set_speed(self, speed, angle = 90):
|
||||
self.angle = angle*math.pi / 90
|
||||
if self.is_enemy:
|
||||
self.speed = self.speed
|
||||
else:
|
||||
self.speed = -self.speed
|
||||
|
||||
self.speed_x = math.sin(self.angle) * self.speed
|
||||
self.speed_y = math.cos(self.angle) * self.speed
|
||||
|
||||
|
||||
|
||||
# 子弹移动
|
||||
def action(self):
|
||||
if not self.visible:
|
||||
return
|
||||
# 假设飞机矩形为plane_rect(10, 20, 200, 300)
|
||||
# plane_rect.move_ip(10, 20), 那么结果是plane_rect(20, 40, 200, 300)
|
||||
# 也就是原矩形x和y坐标加上move_ip函数x和y坐标,就是当前矩形新位置
|
||||
|
||||
|
||||
|
||||
print(self.angle,self.speed_x)
|
||||
self.rect.move_ip(self.speed_x, self.speed_y)
|
||||
|
||||
# 如果子弹超出场景范围,则设置为不可见
|
||||
if self.rect[1] < 0 or self.rect[1] > self.main_scene.size[1]:
|
||||
self.visible = False
|
||||
|
||||
# 绘制子弹
|
||||
def draw(self):
|
||||
if not self.visible:
|
||||
return
|
||||
self.main_scene.scene.blit(self.image, (self.rect[0], self.rect[1]))
|
||||
|
Loading…
Reference in New Issue