76 lines
2.5 KiB
Python
76 lines
2.5 KiB
Python
# 项目外星人入侵
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# 系统自带的类或函数
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# import sys # 退出游戏----集中在game_functions.py中使用,故这注释掉
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import pygame # 含有开发游戏所需功能
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from pygame.sprite import Group # 存储所有有效子弹的类
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# 自定义的类或函数
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from settings import Settings # 对《外星人入侵》游戏中所有设置的类,如屏幕宽高…
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from ship import Ship # 创建飞船的类
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from button import Button # 创建按钮的类
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from game_stats import Game_Stats # 创建跟踪游戏统计信息的类
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from scoreboard import Scoreboard # 创建得分类
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from music import bg_music # 背景音乐
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import game_functions as gf # 所有的功能函
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def run_game():
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# 初始化游戏并创建一个屏幕对象
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pygame.init()
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ai_settings = Settings()
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screen = pygame.display.set_mode(
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(ai_settings.screen_width, ai_settings.screen_height))
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pygame.display.set_caption("外星人入侵")
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# 初始化声音播放模块
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pygame.mixer.init()
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# 创建Play按钮
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play_button = Button(ai_settings, screen, "Play")
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# 创建一艘飞船
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ship = Ship(ai_settings, screen)
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# 创建一个用于存储子弹的编组
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bullets = Group()
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# 创建一个用于存储外星人的编组
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aliens = Group()
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# 创建存储游戏统计信息的实例
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game_stats = Game_Stats(ai_settings)
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# 创建记分牌
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scoreb = Scoreboard(ai_settings, screen, game_stats)
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# 创建外星人群
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gf.create_fleet(ai_settings, screen, ship, aliens)
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# 加载背景音乐
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bg_music()
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# 开始游戏的主循环
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while True:
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# 调用响应鼠标和键盘事件的函数
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gf.check_events(ai_settings, screen, game_stats, scoreb, play_button, ship, aliens, bullets)
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if game_stats.game_active:
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# 调用背景音乐
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gf.play_bg_music()
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# 调用飞船水平持续移动的函数
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ship.update()
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# 调用关于子弹相关操作的函数
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gf.update_bullets(ai_settings, screen, game_stats, scoreb, ship, aliens, bullets)
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# 调用外星人向右移动的函数
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gf.update_aliens(ai_settings, game_stats, scoreb, screen, ship, aliens, bullets)
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# 调用更新屏幕上的图像并切换到新屏幕的函数
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gf.update_screen(ai_settings, screen, game_stats, scoreb, ship, aliens, bullets, play_button)
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run_game() # 此时运行的话 会弹出一个pygame窗口 |