# 创建飞船Ship类 import pygame from pygame.sprite import Sprite class Ship(Sprite): """ 初始化飞船并设置其初始位置 """ def __init__(self, ai_settings, screen): super().__init__() self.screen = screen self.ai_settings = ai_settings # 加载飞船图像并获取其外接矩形 self.image = pygame.image.load('images/ship.bmp') self.rect = self.image.get_rect() # 获取飞船图片外接矩形(即是让其可以像矩形一样被处理) self.screen_rect = self.screen.get_rect() # 获取屏幕图片外接矩形(即是让其可以像矩形一样被处理) # 将每搜新飞船放在屏幕底部中央 self.rect.centerx = self.screen_rect.centerx # 将飞船的centerx与屏幕的centerx捆绑在一起 self.rect.bottom = self.screen_rect.bottom # 将飞船的bottom与屏幕的bottom捆绑在一起 # 在飞船的属性center中存储小数值 self.center = float(self.rect.centerx) # 飞船水平移动标志 self.moving_right = False self.moving_left = False def update(self): """ 根据移动标志调整飞船水平位置 """ # 飞船持续向右移动 if self.moving_right and self.rect.right < self.screen_rect.right: self.center += self.ai_settings.ship_speed_factor # 飞船持续向左移动 if self.moving_left and self.rect.left > 0: self.center -= self.ai_settings.ship_speed_factor # 根据self.center更新image_rect对象 self.rect.centerx = self.center def blitem(self): """ 在指定位置绘制飞船 """ self.screen.blit(self.image, self.rect) def center_ship(self): """让飞船在屏幕底部居中""" self.ship_center = self.screen_rect.centerx