# 创建开启游戏的play按钮 import pygame.font class Button(): """初始化按钮的属性""" def __init__(self, ai_settings, screen, msg): self.screen = screen self.screen_rect = screen.get_rect() # 设置按钮的尺寸和其他属性 self.width, self.height = 200, 50 self.button_color = (0, 208, 0) # 按钮框的颜色--和外星人一样的颜色 self.text_color = (255, 0, 0) # 文本颜色--红色 self.font = pygame.font.SysFont(None, 48) # 使用默认字体,字号为48 # 设置按钮的rect并使其居中 self.button_rect = pygame.Rect(0, 0, self.width, self.height) self.button_rect.center = self.screen_rect.center # 按钮的标签只需要创建一次 self.prep_msg(msg) def prep_msg(self, msg): """ 将文本渲染成图像并使其在按钮上居中 """ self.msg_image = self.font.render(msg, True, self.text_color) # 将存储在msg中的文本转换成图像 self.msg_image_rect = self.msg_image.get_rect() self.msg_image_rect.center = self.button_rect.center def draw_button(self): """绘制一个用颜色填充的按钮,然后绘制文本""" self.screen.fill(self.button_color, self.button_rect) self.screen.blit(self.msg_image, self.msg_image_rect)