创建Settings设置类---功能对应的设置
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# 创建Settings设置类---功能对应的设置
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class Settings():
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"""
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《外星人入侵》的所有设置的类
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"""
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def __init__(self):
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"""
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初始化游戏的静态设置
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"""
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# 屏幕宽度和高度、背景颜色设置
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self.screen_width = 1200
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self.screen_height = 800
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self.bg_color = (230, 230, 230)
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# 飞船数量的设置
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self.ship_limit = 3
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# 子弹设置
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self.bullet_width = 3
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self.bullet_height = 10
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self.bullet_color = 255, 0, 0
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# 设置屏幕上可同时出现的子弹数
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self.bullet_allowed = 8
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# 外星人设置
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self.fleet_drop_speed = 10
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# 加快游戏的节奏的速度
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self.speedup_scale = 1.1
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# 提高外星人得分节奏
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self.score_scale = 1.5
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self.initialize_dynamic_settings()
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def initialize_dynamic_settings(self):
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"""初始化随游戏进行而变化的动态设置"""
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# 飞船移动速度
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self.ship_speed_factor = 2.5
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# 子弹移动速度
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self.bullet_speed_factor = 2
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# 外星人移动速度
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self.alien_speed_factor = 1
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# 每个外星人初始得分点
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self.alien_points = 50
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# fleet_direction为1表示向右移动 为-1表示向左移动
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self.fleet_direction = 1
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def increase_wen(self):
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"""返回最初速度"""
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self.alien_speed_factor = 1
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# print("游戏重新开始后的初始速度:" + str(self.alien_speed_factor))
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def increase_speed(self):
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"""逐渐提高速度设置"""
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self.ship_speed_factor *= self.speedup_scale
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self.bullet_speed_factor *= self.speedup_scale
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self.alien_speed_factor *= self.speedup_scale
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# print("游戏过程中依次累加的速度:" + str(self.alien_speed_factor) + "\n")
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# 逐渐提高外星人单次得分
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self.alien_points = int(self.alien_points * self.score_scale)
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# print(self.alien_points)
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