画面重绘及部分操作

This commit is contained in:
11589262996@qq.com 2021-06-15 19:47:37 +08:00
parent 44219765ee
commit d203b8b5e3
1 changed files with 45 additions and 0 deletions

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@ -95,3 +95,48 @@ def check_keyup_events(event, ship):
ship.moving_left = False
def check_play_button(ai_settings, screen, game_stats, scoreb, play_button, ship,
aliens, bullets, mouse_x, mouse_y):
"""
在玩家单击Play按钮时开始游戏
"""
button_clicked = play_button.button_rect.collidepoint(mouse_x, mouse_y)
# 单击Play按钮且游戏处于非活跃状态时----避免了游戏处于活跃状态下单击到了Play按钮区域重启游戏
if button_clicked and not game_stats.game_active:
"""如果鼠标单击位置在msg_image_rect范围内则将游戏置于活跃状态"""
# # 重置游戏设置
ai_settings.initialize_dynamic_settings()
# 游戏开始后Play按钮隐藏起来
pygame.mouse.set_visible(False)
start_game(ai_settings, screen, ship, bullets, game_stats, scoreb, aliens)
def check_events(ai_settings, screen, game_stats, scoreb, play_button, ship, aliens, bullets):
"""
响应鼠标和键盘事件
"""
# 游戏退出并把最高分写入文件
for event in pygame.event.get():
if event.type == pygame.QUIT:
with open('Max_score.json', 'w', encoding='UTF-8') as file:
json.dump(game_stats.high_score, file)
sys.exit()
# 响应Play按钮操作
elif event.type == pygame.MOUSEBUTTONDOWN:
mouse_x, mouse_y = pygame.mouse.get_pos() # 该函数返回一个元组--获取鼠标单击Play按钮时的位置
check_play_button(ai_settings, screen, game_stats, scoreb, play_button, ship,
aliens, bullets, mouse_x, mouse_y)
# 判读飞船向左还是向右移动
elif event.type == pygame.KEYDOWN:
check_keydown_events(event, ai_settings, screen, ship, bullets, game_stats, scoreb, aliens)
# 飞船停下
elif event.type == pygame.KEYUP:
check_keyup_events(event, ship)