功能函数更改

This commit is contained in:
206530335 2021-06-20 20:16:20 +08:00
parent a6dae52a9a
commit be8d7bfa2e
1 changed files with 98 additions and 0 deletions

View File

@ -84,3 +84,101 @@ def start_game(ai_settings, screen, ship, bullets, game_stats, scoreb,
sleep(0.5)
def check_keyup_events(event, ship):
""""
响应鼠标松开---飞船停下
"""
if event.key == pygame.K_RIGHT:
ship.moving_right = False
elif event.key == pygame.K_LEFT:
ship.moving_left = False
def check_play_button(ai_settings, screen, game_stats, scoreb, play_button, ship,
aliens, bullets, mouse_x, mouse_y):
"""
在玩家单击Play按钮时开始游戏
"""
button_clicked = play_button.button_rect.collidepoint(mouse_x, mouse_y)
# 单击Play按钮且游戏处于非活跃状态时----避免了游戏处于活跃状态下单击到了Play按钮区域重启游戏
if button_clicked and not game_stats.game_active:
"""如果鼠标单击位置在msg_image_rect范围内则将游戏置于活跃状态"""
# # 重置游戏设置
ai_settings.initialize_dynamic_settings()
# 游戏开始后Play按钮隐藏起来
pygame.mouse.set_visible(False)
start_game(ai_settings, screen, ship, bullets, game_stats, scoreb, aliens)
def check_events(ai_settings, screen, game_stats, scoreb, play_button, ship, aliens, bullets):
"""
响应鼠标和键盘事件
"""
# 游戏退出并把最高分写入文件
for event in pygame.event.get():
if event.type == pygame.QUIT:
with open('Max_score.json', 'w', encoding='UTF-8') as file:
json.dump(game_stats.high_score, file)
sys.exit()
# 响应Play按钮操作
elif event.type == pygame.MOUSEBUTTONDOWN:
mouse_x, mouse_y = pygame.mouse.get_pos() # 该函数返回一个元组--获取鼠标单击Play按钮时的位置
check_play_button(ai_settings, screen, game_stats, scoreb, play_button, ship,
aliens, bullets, mouse_x, mouse_y)
# 判读飞船向左还是向右移动
elif event.type == pygame.KEYDOWN:
check_keydown_events(event, ai_settings, screen, ship, bullets, game_stats, scoreb, aliens)
# 飞船停下
elif event.type == pygame.KEYUP:
check_keyup_events(event, ship)
def update_screen(ai_settings, screen, game_stats, scoreb, ship, aliens, bullets, play_button):
"""
更新屏幕上的图像并切换到新屏幕
"""
# 每次循环时都重绘屏幕
screen.fill(ai_settings.bg_color) # 先填充背景后绘制飞船
ship.blitem()
aliens.draw(screen)
# 在飞船后重绘所有子弹
for bullet in bullets.sprites():
bullet.draw_bullet()
# 显示得分
scoreb.show_score()
# 如果游戏处于非活动状态就绘制Play按钮
if not game_stats.game_active:
play_button.draw_button()
# 让最近绘制的屏幕可见
pygame.display.flip()
def start_new_level(ai_settings, screen, game_stats, scoreb, ship, aliens, bullets):
"""
当消灭干净外星人提高一个等级
"""
if len(aliens) == 0:
# 删除现有子弹
bullets.empty()
# 逐渐提高速度加快游戏节奏
ai_settings.increase_speed()
# 当前屏幕外星人全部被消灭就提高一个等级
game_stats.level += 1
scoreb.prep_level()
# 创建一群新的外星人
create_fleet(ai_settings, screen, ship, aliens) # 调用创建外星人群的函数