功能函数更改
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@ -84,3 +84,101 @@ def start_game(ai_settings, screen, ship, bullets, game_stats, scoreb,
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sleep(0.5)
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def check_keyup_events(event, ship):
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""""
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响应鼠标松开---飞船停下
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"""
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if event.key == pygame.K_RIGHT:
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ship.moving_right = False
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elif event.key == pygame.K_LEFT:
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ship.moving_left = False
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def check_play_button(ai_settings, screen, game_stats, scoreb, play_button, ship,
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aliens, bullets, mouse_x, mouse_y):
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"""
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在玩家单击Play按钮时开始游戏
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"""
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button_clicked = play_button.button_rect.collidepoint(mouse_x, mouse_y)
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# 单击Play按钮且游戏处于非活跃状态时----避免了游戏处于活跃状态下单击到了Play按钮区域重启游戏
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if button_clicked and not game_stats.game_active:
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"""如果鼠标单击位置在msg_image_rect范围内则将游戏置于活跃状态"""
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# # 重置游戏设置
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ai_settings.initialize_dynamic_settings()
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# 游戏开始后Play按钮隐藏起来
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pygame.mouse.set_visible(False)
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start_game(ai_settings, screen, ship, bullets, game_stats, scoreb, aliens)
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def check_events(ai_settings, screen, game_stats, scoreb, play_button, ship, aliens, bullets):
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"""
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响应鼠标和键盘事件
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"""
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# 游戏退出并把最高分写入文件
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for event in pygame.event.get():
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if event.type == pygame.QUIT:
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with open('Max_score.json', 'w', encoding='UTF-8') as file:
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json.dump(game_stats.high_score, file)
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sys.exit()
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# 响应Play按钮操作
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elif event.type == pygame.MOUSEBUTTONDOWN:
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mouse_x, mouse_y = pygame.mouse.get_pos() # 该函数返回一个元组--获取鼠标单击Play按钮时的位置
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check_play_button(ai_settings, screen, game_stats, scoreb, play_button, ship,
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aliens, bullets, mouse_x, mouse_y)
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# 判读飞船向左还是向右移动
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elif event.type == pygame.KEYDOWN:
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check_keydown_events(event, ai_settings, screen, ship, bullets, game_stats, scoreb, aliens)
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# 飞船停下
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elif event.type == pygame.KEYUP:
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check_keyup_events(event, ship)
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def update_screen(ai_settings, screen, game_stats, scoreb, ship, aliens, bullets, play_button):
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"""
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更新屏幕上的图像并切换到新屏幕
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"""
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# 每次循环时都重绘屏幕
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screen.fill(ai_settings.bg_color) # 先填充背景后绘制飞船
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ship.blitem()
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aliens.draw(screen)
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# 在飞船后重绘所有子弹
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for bullet in bullets.sprites():
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bullet.draw_bullet()
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# 显示得分
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scoreb.show_score()
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# 如果游戏处于非活动状态就绘制Play按钮
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if not game_stats.game_active:
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play_button.draw_button()
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# 让最近绘制的屏幕可见
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pygame.display.flip()
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def start_new_level(ai_settings, screen, game_stats, scoreb, ship, aliens, bullets):
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"""
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当消灭干净外星人提高一个等级
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"""
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if len(aliens) == 0:
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# 删除现有子弹
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bullets.empty()
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# 逐渐提高速度加快游戏节奏
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ai_settings.increase_speed()
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# 当前屏幕外星人全部被消灭就提高一个等级
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game_stats.level += 1
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scoreb.prep_level()
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# 创建一群新的外星人
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create_fleet(ai_settings, screen, ship, aliens) # 调用创建外星人群的函数
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