53 lines
1.6 KiB
Python
53 lines
1.6 KiB
Python
import pygame
|
|
from pygame.sprite import Group
|
|
|
|
from settings import Settings
|
|
from game_stats import GameStats
|
|
from scoreboard import Scoreboard
|
|
from button import Button
|
|
from ship import Ship
|
|
import game_functions as gf
|
|
|
|
def run_game():
|
|
# Initialize pygame, settings, and screen object.
|
|
pygame.init()
|
|
ai_settings = Settings()
|
|
screen = pygame.display.set_mode(
|
|
(ai_settings.screen_width, ai_settings.screen_height))
|
|
pygame.display.set_caption("Alien Invasion")
|
|
|
|
# Make the Play button.
|
|
play_button = Button(ai_settings, screen, "Play")
|
|
|
|
# Create an instance to store game statistics, and a scoreboard.
|
|
stats = GameStats(ai_settings)
|
|
sb = Scoreboard(ai_settings, screen, stats)
|
|
|
|
# Set the background color.
|
|
bg_color = (230, 230, 230)
|
|
|
|
# Make a ship, a group of bullets, and a group of aliens.
|
|
ship = Ship(ai_settings, screen)
|
|
bullets = Group()
|
|
aliens = Group()
|
|
|
|
# Create the fleet of aliens.
|
|
gf.create_fleet(ai_settings, screen, ship, aliens)
|
|
|
|
# Start the main loop for the game.
|
|
while True:
|
|
gf.check_events(ai_settings, screen, stats, sb, play_button, ship,
|
|
aliens, bullets)
|
|
|
|
if stats.game_active:
|
|
ship.update()
|
|
gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens,
|
|
bullets)
|
|
gf.update_aliens(ai_settings, screen, stats, sb, ship, aliens,
|
|
bullets)
|
|
|
|
gf.update_screen(ai_settings, screen, stats, sb, ship, aliens,
|
|
bullets, play_button)
|
|
|
|
run_game()
|