import pygame from pygame.sprite import Sprite class Ship(Sprite): def __init__(self, ai_settings, screen): """Initialize the ship, and set its starting position.""" super(Ship, self).__init__() self.screen = screen self.ai_settings = ai_settings # Load the ship image, and get its rect. self.image = pygame.image.load(r'ship.bmp') self.rect = self.image.get_rect() self.screen_rect = screen.get_rect() # Start each new ship at the bottom center of the screen. self.rect.centerx = self.screen_rect.centerx self.rect.bottom = self.screen_rect.bottom # Store a decimal value for the ship's center. self.center = float(self.rect.centerx) # Movement flags. self.moving_right = False self.moving_left = False def center_ship(self): """Center the ship on the screen.""" self.center = self.screen_rect.centerx def update(self): """Update the ship's position, based on movement flags.""" # Update the ship's center value, not the rect. if self.moving_right and self.rect.right < self.screen_rect.right: self.center += self.ai_settings.ship_speed_factor if self.moving_left and self.rect.left > 0: self.center -= self.ai_settings.ship_speed_factor # Update rect object from self.center. self.rect.centerx = self.center def blitme(self): """Draw the ship at its current location.""" self.screen.blit(self.image, self.rect)