diff --git a/__pycache__/alien.cpython-39.pyc b/__pycache__/alien.cpython-39.pyc new file mode 100644 index 0000000..8f618b7 Binary files /dev/null and b/__pycache__/alien.cpython-39.pyc differ diff --git a/__pycache__/bullet.cpython-39.pyc b/__pycache__/bullet.cpython-39.pyc new file mode 100644 index 0000000..76bba8e Binary files /dev/null and b/__pycache__/bullet.cpython-39.pyc differ diff --git a/game_functions.py b/game_functions.py index 29753bf..0c664ae 100644 --- a/game_functions.py +++ b/game_functions.py @@ -201,3 +201,38 @@ def update_aliens(ai_settings, screen, stats, sb, ship, aliens, bullets): # Look for aliens hitting the bottom of the screen. check_aliens_bottom(ai_settings, screen, stats, sb, ship, aliens, bullets) +def get_number_aliens_x(ai_settings, alien_width): + """Determine the number of aliens that fit in a row.""" + available_space_x = ai_settings.screen_width - 2 * alien_width + number_aliens_x = int(available_space_x / (2 * alien_width)) + return number_aliens_x + +def get_number_rows(ai_settings, ship_height, alien_height): + """Determine the number of rows of aliens that fit on the screen.""" + available_space_y = (ai_settings.screen_height - + (3 * alien_height) - ship_height) + number_rows = int(available_space_y / (2 * alien_height)) + return number_rows + +def create_alien(ai_settings, screen, aliens, alien_number, row_number): + """Create an alien, and place it in the row.""" + alien = Alien(ai_settings, screen) + alien_width = alien.rect.width + alien.x = alien_width + 2 * alien_width * alien_number + alien.rect.x = alien.x + alien.rect.y = alien.rect.height + 2 * alien.rect.height * row_number + aliens.add(alien) + +def create_fleet(ai_settings, screen, ship, aliens): + """Create a full fleet of aliens.""" + # Create an alien, and find number of aliens in a row. + alien = Alien(ai_settings, screen) + number_aliens_x = get_number_aliens_x(ai_settings, alien.rect.width) + number_rows = get_number_rows(ai_settings, ship.rect.height, + alien.rect.height) + + # Create the fleet of aliens. + for row_number in range(number_rows): + for alien_number in range(number_aliens_x): + create_alien(ai_settings, screen, aliens, alien_number, + row_number)