第五部分3
This commit is contained in:
parent
e1361ade49
commit
6bb988160f
|
@ -97,3 +97,58 @@ def update_screen(ai_settings, screen, stats, sb, ship, aliens, bullets,
|
|||
# Make the most recently drawn screen visible.
|
||||
pygame.display.flip()
|
||||
|
||||
def update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets):
|
||||
"""Update position of bullets, and get rid of old bullets."""
|
||||
# Update bullet positions.
|
||||
bullets.update()
|
||||
|
||||
# Get rid of bullets that have disappeared.
|
||||
for bullet in bullets.copy():
|
||||
if bullet.rect.bottom <= 0:
|
||||
bullets.remove(bullet)
|
||||
|
||||
check_bullet_alien_collisions(ai_settings, screen, stats, sb, ship,
|
||||
aliens, bullets)
|
||||
|
||||
def check_high_score(stats, sb):
|
||||
"""Check to see if there's a new high score."""
|
||||
if stats.score > stats.high_score:
|
||||
stats.high_score = stats.score
|
||||
sb.prep_high_score()
|
||||
|
||||
def check_bullet_alien_collisions(ai_settings, screen, stats, sb, ship,
|
||||
aliens, bullets):
|
||||
"""Respond to bullet-alien collisions."""
|
||||
# Remove any bullets and aliens that have collided.
|
||||
collisions = pygame.sprite.groupcollide(bullets, aliens, True, True)
|
||||
|
||||
if collisions:
|
||||
for aliens in collisions.values():
|
||||
stats.score += ai_settings.alien_points * len(aliens)
|
||||
sb.prep_score()
|
||||
check_high_score(stats, sb)
|
||||
|
||||
if len(aliens) == 0:
|
||||
# If the entire fleet is destroyed, start a new level.
|
||||
bullets.empty()
|
||||
ai_settings.increase_speed()
|
||||
|
||||
# Increase level.
|
||||
stats.level += 1
|
||||
sb.prep_level()
|
||||
|
||||
create_fleet(ai_settings, screen, ship, aliens)
|
||||
|
||||
def check_fleet_edges(ai_settings, aliens):
|
||||
"""Respond appropriately if any aliens have reached an edge."""
|
||||
for alien in aliens.sprites():
|
||||
if alien.check_edges():
|
||||
change_fleet_direction(ai_settings, aliens)
|
||||
break
|
||||
|
||||
def change_fleet_direction(ai_settings, aliens):
|
||||
"""Drop the entire fleet, and change the fleet's direction."""
|
||||
for alien in aliens.sprites():
|
||||
alien.rect.y += ai_settings.fleet_drop_speed
|
||||
ai_settings.fleet_direction *= -1
|
||||
|
||||
|
|
Loading…
Reference in New Issue