diff --git a/1.py b/1.py deleted file mode 100644 index 4b394a1..0000000 --- a/1.py +++ /dev/null @@ -1,40 +0,0 @@ -import pygame -from pygame.sprite import Sprite - - -class Alien(Sprite): - """表示单个外星人的类""" - - def __init__(self, ai_settings, screen): - """初始化外星人并设置其他位置""" - super(Alien, self).__init__() - self.screen = screen - self.ai_settings = ai_settings - - # 加载外星人图像,并设置其rect属性 - self.image = pygame.image.load('images/alien.bmp') - self.rect = self.image.get_rect() - - # 每个外星人最初都在屏幕左上角附近 - self.rect.x = self.rect.width - self.rect.y = self.rect.height - - # 存储外星人的准确位置 - self.x = float(self.rect.x) - - def blitme(self): - """在指定位置绘制外星人""" - self.screen.blit(self.image, self.rect) - - def check_edges(self): - """如果外星人位于屏幕边缘,就返回True""" - screen_rect = self.screen.get_rect() - if self.rect.right >= screen_rect.right: - return True - elif self.rect.left <= 0: - return True - - def update(self): - """向右移动外星人""" - self.x += (self.ai_settings.alien_speed_factor * self.ai_settings.fleet_direction) - self.rect.x = self.x \ No newline at end of file