上传文件至 ''
This commit is contained in:
parent
8168081ad2
commit
9df644d47c
|
@ -0,0 +1,51 @@
|
||||||
|
import pygame
|
||||||
|
|
||||||
|
from settings import Settings
|
||||||
|
from game_stats import GameStats
|
||||||
|
from button import Button
|
||||||
|
from ship import Ship
|
||||||
|
from pygame.sprite import Group
|
||||||
|
import game_functions as gf
|
||||||
|
from scoreboard import Scoreboard
|
||||||
|
|
||||||
|
|
||||||
|
def run_game():
|
||||||
|
pygame.init() # 初始化背景设置
|
||||||
|
ai_settings = Settings() # 全局设置
|
||||||
|
|
||||||
|
screen = pygame.display.set_mode( # 创建screen显示窗口
|
||||||
|
(ai_settings.screen_width, ai_settings.screen_height)
|
||||||
|
)
|
||||||
|
pygame.display.set_caption('Alien Invasion') # 标题
|
||||||
|
# 新建Play按钮
|
||||||
|
play_button = Button(ai_settings, screen, "Play")
|
||||||
|
# 创建一个用于存储游戏统计信息的实例,并创建记分牌
|
||||||
|
stats = GameStats(ai_settings)
|
||||||
|
sb = Scoreboard(ai_settings, screen, stats)
|
||||||
|
# 创建飞船
|
||||||
|
ship = Ship(ai_settings, screen)
|
||||||
|
# 创建子弹编组
|
||||||
|
bullets = Group()
|
||||||
|
|
||||||
|
# 创建一个外星人
|
||||||
|
aliens = Group()
|
||||||
|
# 创建外星人群
|
||||||
|
gf.create_fleet(ai_settings, screen, ship, aliens)
|
||||||
|
|
||||||
|
# 开始游戏主循环
|
||||||
|
while True:
|
||||||
|
# 监视键盘和鼠标事件
|
||||||
|
gf.check_events(ai_settings, screen, stats, sb, play_button, ship, aliens, bullets)
|
||||||
|
|
||||||
|
if stats.game_active:
|
||||||
|
# 移动飞船
|
||||||
|
gf.update_ship(ship)
|
||||||
|
# 更新子弹位置
|
||||||
|
gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens, bullets)
|
||||||
|
# 更新外星人
|
||||||
|
gf.update_aliens(ai_settings, stats, screen, sb, ship, aliens, bullets)
|
||||||
|
# 更新屏幕
|
||||||
|
gf.update_screen(ai_settings, screen, stats, sb, ship, aliens, bullets, play_button)
|
||||||
|
|
||||||
|
|
||||||
|
run_game()
|
Loading…
Reference in New Issue