diff --git a/rang'wai'xing'ren b/rang'wai'xing'ren new file mode 100644 index 0000000..c5c780f --- /dev/null +++ b/rang'wai'xing'ren @@ -0,0 +1,65 @@ +import random + +class spaceInvader(pygame.sprite.Sprite): + +def __init__(self): + +self.image = pygame.image.load("spaceInvader.png") + +self.x = 200 + +self.y = 390 + +self.shots = [] + +def handle_keys(self): + +key = pygame.key.get_pressed() + +dist = 5 + +if key[pygame.K_RIGHT]: + +self.x+=dist + +elif key[pygame.K_LEFT]: + +self.x-=dist + +def draw(self, surface): + +surface.blit(self.image,(self.x,self.y)) + +for s in self.shots: + +s.draw(screen) + +class Alien(pygame.sprite.Sprite): + +def __init__(self,x,y,direction,alienType): + +pygame.sprite.Sprite.__init__(self) + +self.AlienType = alienType + +self.Direction = direction + +if alienType == 1: + +alienImage = pygame.image.load("alien1.png") + +self.Speed = 1 + +self.Score = 5 + +if alienType == 2: + +if alienType == 1: + +alienImage = pygame.image.load("alien1.png") + +self.Speed = 1 + +self.Score = 5 + +if alienType == 2: