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206530235 2021-06-24 22:08:47 +08:00
parent f63e0f4f3b
commit 1fa264cc2f
5 changed files with 163 additions and 0 deletions

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alien.bmp Normal file

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alien.py Normal file
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import pygame
from pygame.sprite import Sprite
class Alien(Sprite):
"""A class to represent a single alien in the fleet."""
def __init__(self, ai_settings, screen):
"""Initialize the alien, and set its starting position."""
super(Alien, self).__init__()
self.screen = screen
self.ai_settings = ai_settings
# Load the alien image, and set its rect attribute.
self.image = pygame.image.load(r'alien.bmp')
self.rect = self.image.get_rect()
# Start each new alien near the top left of the screen.
self.rect.x = self.rect.width
self.rect.y = self.rect.height
# Store the alien's exact position.
self.x = float(self.rect.x)
def check_edges(self):
"""Return True if alien is at edge of screen."""
screen_rect = self.screen.get_rect()
if self.rect.right >= screen_rect.right:
return True
elif self.rect.left <= 0:
return True
def update(self):
"""Move the alien right or left."""
self.x += (self.ai_settings.alien_speed_factor *
self.ai_settings.fleet_direction)
self.rect.x = self.x
def blitme(self):
"""Draw the alien at its current location."""
self.screen.blit(self.image, self.rect)

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alien_invasion.py Normal file
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import pygame
from pygame.sprite import Group
from settings import Settings
from game_stats import GameStats
from scoreboard import Scoreboard
from button import Button
from ship import Ship
import game_functions as gf
def run_game():
# Initialize pygame, settings, and screen object.
pygame.init()
ai_settings = Settings()
screen = pygame.display.set_mode(
(ai_settings.screen_width, ai_settings.screen_height))
pygame.display.set_caption("Alien Invasion")
# Make the Play button.
play_button = Button(ai_settings, screen, "Play")
# Create an instance to store game statistics, and a scoreboard.
stats = GameStats(ai_settings)
sb = Scoreboard(ai_settings, screen, stats)
# Set the background color.
bg_color = (230, 230, 230)
# Make a ship, a group of bullets, and a group of aliens.
ship = Ship(ai_settings, screen)
bullets = Group()
aliens = Group()
# Create the fleet of aliens.
gf.create_fleet(ai_settings, screen, ship, aliens)
# Start the main loop for the game.
while True:
gf.check_events(ai_settings, screen, stats, sb, play_button, ship,
aliens, bullets)
if stats.game_active:
ship.update()
gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens,
bullets)
gf.update_aliens(ai_settings, screen, stats, sb, ship, aliens,
bullets)
gf.update_screen(ai_settings, screen, stats, sb, ship, aliens,
bullets, play_button)
run_game()

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import pygame
from pygame.sprite import Sprite
class Bullet(Sprite):
"""A class to manage bullets fired from the ship."""
def __init__(self, ai_settings, screen, ship):
"""Create a bullet object, at the ship's current position."""
super(Bullet, self).__init__()
self.screen = screen
# Create bullet rect at (0, 0), then set correct position.
self.rect = pygame.Rect(0, 0, ai_settings.bullet_width,
ai_settings.bullet_height)
self.rect.centerx = ship.rect.centerx
self.rect.top = ship.rect.top
# Store a decimal value for the bullet's position.
self.y = float(self.rect.y)
self.color = ai_settings.bullet_color
self.speed_factor = ai_settings.bullet_speed_factor
def update(self):
"""Move the bullet up the screen."""
# Update the decimal position of the bullet.
self.y -= self.speed_factor
# Update the rect position.
self.rect.y = self.y
def draw_bullet(self):
"""Draw the bullet to the screen."""
pygame.draw.rect(self.screen, self.color, self.rect)

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button.py Normal file
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import pygame.font
class Button():
def __init__(self, ai_settings, screen, msg):
"""Initialize button attributes."""
self.screen = screen
self.screen_rect = screen.get_rect()
# Set the dimensions and properties of the button.
self.width, self.height = 200, 50
self.button_color = (0, 255, 0)
self.text_color = (255, 255, 255)
self.font = pygame.font.SysFont(None, 48)
# Build the button's rect object, and center it.
self.rect = pygame.Rect(0, 0, self.width, self.height)
self.rect.center = self.screen_rect.center
# The button message only needs to be prepped once.
self.prep_msg(msg)
def prep_msg(self, msg):
"""Turn msg into a rendered image, and center text on the button."""
self.msg_image = self.font.render(msg, True, self.text_color,
self.button_color)
self.msg_image_rect = self.msg_image.get_rect()
self.msg_image_rect.center = self.rect.center
def draw_button(self):
# Draw blank button, then draw message.
self.screen.fill(self.button_color, self.rect)
self.screen.blit(self.msg_image, self.msg_image_rect)