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import pygame
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from pygame.sprite import Sprite
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class Alien(Sprite):
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"""A class to represent a single alien in the fleet."""
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def __init__(self, ai_settings, screen):
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"""Initialize the alien, and set its starting position."""
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super(Alien, self).__init__()
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self.screen = screen
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self.ai_settings = ai_settings
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# Load the alien image, and set its rect attribute.
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self.image = pygame.image.load(r'alien.bmp')
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self.rect = self.image.get_rect()
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# Start each new alien near the top left of the screen.
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self.rect.x = self.rect.width
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self.rect.y = self.rect.height
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# Store the alien's exact position.
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self.x = float(self.rect.x)
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def check_edges(self):
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"""Return True if alien is at edge of screen."""
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screen_rect = self.screen.get_rect()
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if self.rect.right >= screen_rect.right:
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return True
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elif self.rect.left <= 0:
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return True
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def update(self):
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"""Move the alien right or left."""
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self.x += (self.ai_settings.alien_speed_factor *
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self.ai_settings.fleet_direction)
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self.rect.x = self.x
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def blitme(self):
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"""Draw the alien at its current location."""
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self.screen.blit(self.image, self.rect)
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import pygame
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from pygame.sprite import Group
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from settings import Settings
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from game_stats import GameStats
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from scoreboard import Scoreboard
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from button import Button
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from ship import Ship
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import game_functions as gf
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def run_game():
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# Initialize pygame, settings, and screen object.
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pygame.init()
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ai_settings = Settings()
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screen = pygame.display.set_mode(
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(ai_settings.screen_width, ai_settings.screen_height))
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pygame.display.set_caption("Alien Invasion")
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# Make the Play button.
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play_button = Button(ai_settings, screen, "Play")
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# Create an instance to store game statistics, and a scoreboard.
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stats = GameStats(ai_settings)
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sb = Scoreboard(ai_settings, screen, stats)
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# Set the background color.
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bg_color = (230, 230, 230)
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# Make a ship, a group of bullets, and a group of aliens.
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ship = Ship(ai_settings, screen)
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bullets = Group()
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aliens = Group()
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# Create the fleet of aliens.
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gf.create_fleet(ai_settings, screen, ship, aliens)
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# Start the main loop for the game.
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while True:
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gf.check_events(ai_settings, screen, stats, sb, play_button, ship,
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aliens, bullets)
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if stats.game_active:
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ship.update()
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gf.update_bullets(ai_settings, screen, stats, sb, ship, aliens,
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bullets)
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gf.update_aliens(ai_settings, screen, stats, sb, ship, aliens,
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bullets)
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gf.update_screen(ai_settings, screen, stats, sb, ship, aliens,
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bullets, play_button)
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run_game()
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import pygame
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from pygame.sprite import Sprite
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class Bullet(Sprite):
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"""A class to manage bullets fired from the ship."""
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def __init__(self, ai_settings, screen, ship):
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"""Create a bullet object, at the ship's current position."""
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super(Bullet, self).__init__()
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self.screen = screen
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# Create bullet rect at (0, 0), then set correct position.
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self.rect = pygame.Rect(0, 0, ai_settings.bullet_width,
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ai_settings.bullet_height)
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self.rect.centerx = ship.rect.centerx
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self.rect.top = ship.rect.top
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# Store a decimal value for the bullet's position.
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self.y = float(self.rect.y)
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self.color = ai_settings.bullet_color
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self.speed_factor = ai_settings.bullet_speed_factor
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def update(self):
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"""Move the bullet up the screen."""
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# Update the decimal position of the bullet.
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self.y -= self.speed_factor
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# Update the rect position.
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self.rect.y = self.y
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def draw_bullet(self):
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"""Draw the bullet to the screen."""
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pygame.draw.rect(self.screen, self.color, self.rect)
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import pygame.font
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class Button():
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def __init__(self, ai_settings, screen, msg):
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"""Initialize button attributes."""
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self.screen = screen
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self.screen_rect = screen.get_rect()
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# Set the dimensions and properties of the button.
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self.width, self.height = 200, 50
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self.button_color = (0, 255, 0)
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self.text_color = (255, 255, 255)
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self.font = pygame.font.SysFont(None, 48)
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# Build the button's rect object, and center it.
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self.rect = pygame.Rect(0, 0, self.width, self.height)
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self.rect.center = self.screen_rect.center
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# The button message only needs to be prepped once.
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self.prep_msg(msg)
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def prep_msg(self, msg):
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"""Turn msg into a rendered image, and center text on the button."""
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self.msg_image = self.font.render(msg, True, self.text_color,
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self.button_color)
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self.msg_image_rect = self.msg_image.get_rect()
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self.msg_image_rect.center = self.rect.center
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def draw_button(self):
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# Draw blank button, then draw message.
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self.screen.fill(self.button_color, self.rect)
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self.screen.blit(self.msg_image, self.msg_image_rect)
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