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206530235 2021-06-23 23:40:52 +08:00
parent c23913594e
commit 1cf2a074aa
4 changed files with 185 additions and 0 deletions

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game_stats.py Normal file
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class GameStats():
"""跟踪游戏的统计信息"""
def __init__(self, ai_settings):
"""初始化统计信息"""
self.ai_settings = ai_settings
self.reset_stats()
# 游戏刚启动时处于非活动状态
self.game_active = False
# 在任何情况下不应该重置最高分
self.high_score = 0
self.level = 1
def reset_stats(self):
"""初始化在游戏运行期间可能变化的统计信息"""
self.ships_left = self.ai_settings.ship_limit
self.score = 0

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scoreboard.py Normal file
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import pygame.font
from pygame.sprite import Group
from ship import Ship
class Scoreboard():
"""显示得分信息的类"""
def __init__(self, ai_settings, screen, stats):
"""初始化显示得分涉及的属性"""
self.screen = screen
self.screen_rect = screen.get_rect()
self.ai_settings = ai_settings
self.stats = stats
# 显示得分信息时使用的字体设置
self.text_color = (30, 30, 30)
self.font = pygame.font.SysFont(None, 48)
# 准备初始化得分图像和当前最高分数
self.prep_score()
self.prep_high_score()
self.prep_level()
self.prep_ships()
def prep_score(self):
"""将得分转换为一幅渲染的图像"""
rounded_score = int(round(self.stats.score, -1))
score_str = "{:,}".format(rounded_score)
self.score_image = self.font.render(score_str, True, self.text_color, self.ai_settings.bg_color)
# 将得分放在右上角
self.score_rect = self.score_image.get_rect()
self.score_rect.right = self.screen_rect.right - 20
self.score_rect.top = 5
def prep_high_score(self):
"""将最高得分转换为渲染图像"""
high_score = int(round(self.stats.high_score, -1))
high_score_str = "{:,}".format(high_score)
self.high_score_image = self.font.render(high_score_str, True, self.text_color, self.ai_settings.bg_color)
# 将最高分放在屏幕最中央
self.high_score_rect = self.high_score_image.get_rect()
self.high_score_rect.centerx = self.screen_rect.centerx
self.high_score_rect.top = 5
def prep_level(self):
"""将等级转换为渲染图像"""
self.level_image = self.font.render(str(self.stats.level), True, self.text_color, self.ai_settings.bg_color)
# 将得分放在右上角
self.level_rect = self.score_image.get_rect()
self.level_rect.right = self.screen_rect.right
self.level_rect.top = self.score_rect.bottom
def prep_ships(self):
"""显示还剩下多少艘飞船"""
self.ships = Group()
for ship_number in range(self.stats.ships_left):
ship = Ship(self.ai_settings, self.screen)
ship.rect.x = 10 + ship_number * ship.rect.width
ship.rect.y = 10
self.ships.add(ship)
def show_score(self):
"""在屏幕上显示得分和等级"""
self.screen.blit(self.score_image, self.score_rect)
self.screen.blit(self.high_score_image, self.high_score_rect)
self.screen.blit(self.level_image, self.level_rect)
# 绘制飞船
self.ships.draw(self.screen)

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settings.py Normal file
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class Settings():
'''存储外星人入侵中所有的设置'''
def __init__(self):
'''初始化设置'''
# 屏幕设置
self.screen_width = 1200
self.screen_height = 600
self.bg_color = (230, 230, 230) # 设置背景色 灰色
# 飞船设置
self.ship_limit = 3
self.ship_image_path = 'images/ship.bmp' # 飞船图片路径
# 子弹设置
self.bullet_width = 3
self.bullet_height = 15
self.bullet_color = 60, 60, 60
self.bullets_allowed = 3 # 允许屏幕中出现子弹的数量
# 外星人设置
self.fleet_drop_speed = 10
# 以什么样的速度加快游戏节奏
self.speedup_scale = 1.1
# 外星人点数提高速度
self.score_scale = 1.5
self.initialize_dynamic_settings()
def initialize_dynamic_settings(self):
"""初始化随游戏进行而变化的设置"""
self.ship_speed_factor = 1.5
self.bullet_speed_factor = 3
self.alien_speed_factor = 1
# fleet_direction为1表示向右移为-1表示向左移
self.fleet_direction = 1
# 计分
self.alien_points = 50
def increase_speed(self):
"""提高速度设置,外星人点数"""
self.ship_speed_factor *= self.speedup_scale
self.bullet_speed_factor *= self.speedup_scale
self.alien_speed_factor *= self.speedup_scale
self.alien_points = int(self.alien_points * self.score_scale)
print(self.alien_points)

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ship.py Normal file
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import pygame
from pygame.sprite import Sprite
class Ship(Sprite):
'''飞船所有信息'''
def __init__(self,ai_settings,screen):
"""初始化飞船,并设置其起始位置"""
super(Ship,self).__init__()
self.screen=screen
self.ai_settings = ai_settings
# 加载飞船图片、获取外接矩形
self.image = pygame.image.load(self.ai_settings.ship_image_path) # 加载图片
self.image = pygame.transform.smoothscale(self.image,(40,60))
self.rect = self.image.get_rect() # 获取图片外接矩形
self.screen_rect = screen.get_rect() #获取屏幕外接矩形
# 将每搜新飞船放到并木底部中心
self.rect.centerx = self.screen_rect.centerx
self.rect.bottom = self.screen_rect.bottom
# 设置成浮点类型
self.center = float(self.rect.centerx) # self.rect.centerx设置不了浮点数 只能另设置一个变量进行运算
# 移动标志
self.moving_right = False
self.moving_left = False
def blitme(self):
'''在指定位置绘制飞船'''
self.screen.blit(self.image,self.rect)
def update(self):
# 向右移动飞船
if self.moving_right and self.rect.right < self.screen_rect.right:
self.center +=self.ai_settings.ship_speed_factor
# 向左移动飞船
if self.moving_left and self.rect.left > self.screen_rect.left:
self.center -= self.ai_settings.ship_speed_factor
self.rect.centerx = self.center
def center_ship(self):
"""让飞船在屏幕上居中"""
self.center = self.screen_rect.centerx