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class GameStats():
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"""跟踪游戏的统计信息"""
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def __init__(self, ai_settings):
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"""初始化统计信息"""
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self.ai_settings = ai_settings
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self.reset_stats()
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# 游戏刚启动时处于非活动状态
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self.game_active = False
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# 在任何情况下不应该重置最高分
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self.high_score = 0
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self.level = 1
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def reset_stats(self):
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"""初始化在游戏运行期间可能变化的统计信息"""
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self.ships_left = self.ai_settings.ship_limit
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self.score = 0
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import pygame.font
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from pygame.sprite import Group
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from ship import Ship
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class Scoreboard():
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"""显示得分信息的类"""
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def __init__(self, ai_settings, screen, stats):
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"""初始化显示得分涉及的属性"""
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self.screen = screen
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self.screen_rect = screen.get_rect()
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self.ai_settings = ai_settings
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self.stats = stats
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# 显示得分信息时使用的字体设置
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self.text_color = (30, 30, 30)
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self.font = pygame.font.SysFont(None, 48)
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# 准备初始化得分图像和当前最高分数
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self.prep_score()
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self.prep_high_score()
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self.prep_level()
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self.prep_ships()
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def prep_score(self):
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"""将得分转换为一幅渲染的图像"""
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rounded_score = int(round(self.stats.score, -1))
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score_str = "{:,}".format(rounded_score)
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self.score_image = self.font.render(score_str, True, self.text_color, self.ai_settings.bg_color)
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# 将得分放在右上角
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self.score_rect = self.score_image.get_rect()
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self.score_rect.right = self.screen_rect.right - 20
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self.score_rect.top = 5
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def prep_high_score(self):
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"""将最高得分转换为渲染图像"""
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high_score = int(round(self.stats.high_score, -1))
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high_score_str = "{:,}".format(high_score)
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self.high_score_image = self.font.render(high_score_str, True, self.text_color, self.ai_settings.bg_color)
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# 将最高分放在屏幕最中央
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self.high_score_rect = self.high_score_image.get_rect()
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self.high_score_rect.centerx = self.screen_rect.centerx
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self.high_score_rect.top = 5
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def prep_level(self):
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"""将等级转换为渲染图像"""
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self.level_image = self.font.render(str(self.stats.level), True, self.text_color, self.ai_settings.bg_color)
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# 将得分放在右上角
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self.level_rect = self.score_image.get_rect()
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self.level_rect.right = self.screen_rect.right
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self.level_rect.top = self.score_rect.bottom
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def prep_ships(self):
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"""显示还剩下多少艘飞船"""
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self.ships = Group()
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for ship_number in range(self.stats.ships_left):
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ship = Ship(self.ai_settings, self.screen)
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ship.rect.x = 10 + ship_number * ship.rect.width
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ship.rect.y = 10
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self.ships.add(ship)
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def show_score(self):
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"""在屏幕上显示得分和等级"""
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self.screen.blit(self.score_image, self.score_rect)
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self.screen.blit(self.high_score_image, self.high_score_rect)
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self.screen.blit(self.level_image, self.level_rect)
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# 绘制飞船
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self.ships.draw(self.screen)
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class Settings():
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'''存储外星人入侵中所有的设置'''
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def __init__(self):
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'''初始化设置'''
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# 屏幕设置
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self.screen_width = 1200
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self.screen_height = 600
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self.bg_color = (230, 230, 230) # 设置背景色 灰色
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# 飞船设置
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self.ship_limit = 3
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self.ship_image_path = 'images/ship.bmp' # 飞船图片路径
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# 子弹设置
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self.bullet_width = 3
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self.bullet_height = 15
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self.bullet_color = 60, 60, 60
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self.bullets_allowed = 3 # 允许屏幕中出现子弹的数量
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# 外星人设置
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self.fleet_drop_speed = 10
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# 以什么样的速度加快游戏节奏
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self.speedup_scale = 1.1
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# 外星人点数提高速度
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self.score_scale = 1.5
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self.initialize_dynamic_settings()
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def initialize_dynamic_settings(self):
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"""初始化随游戏进行而变化的设置"""
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self.ship_speed_factor = 1.5
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self.bullet_speed_factor = 3
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self.alien_speed_factor = 1
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# fleet_direction为1表示向右移,为-1表示向左移
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self.fleet_direction = 1
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# 计分
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self.alien_points = 50
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def increase_speed(self):
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"""提高速度设置,外星人点数"""
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self.ship_speed_factor *= self.speedup_scale
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self.bullet_speed_factor *= self.speedup_scale
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self.alien_speed_factor *= self.speedup_scale
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self.alien_points = int(self.alien_points * self.score_scale)
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print(self.alien_points)
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import pygame
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from pygame.sprite import Sprite
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class Ship(Sprite):
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'''飞船所有信息'''
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def __init__(self,ai_settings,screen):
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"""初始化飞船,并设置其起始位置"""
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super(Ship,self).__init__()
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self.screen=screen
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self.ai_settings = ai_settings
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# 加载飞船图片、获取外接矩形
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self.image = pygame.image.load(self.ai_settings.ship_image_path) # 加载图片
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self.image = pygame.transform.smoothscale(self.image,(40,60))
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self.rect = self.image.get_rect() # 获取图片外接矩形
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self.screen_rect = screen.get_rect() #获取屏幕外接矩形
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# 将每搜新飞船放到并木底部中心
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self.rect.centerx = self.screen_rect.centerx
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self.rect.bottom = self.screen_rect.bottom
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# 设置成浮点类型
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self.center = float(self.rect.centerx) # self.rect.centerx设置不了浮点数 只能另设置一个变量进行运算
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# 移动标志
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self.moving_right = False
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self.moving_left = False
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def blitme(self):
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'''在指定位置绘制飞船'''
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self.screen.blit(self.image,self.rect)
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def update(self):
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# 向右移动飞船
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if self.moving_right and self.rect.right < self.screen_rect.right:
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self.center +=self.ai_settings.ship_speed_factor
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# 向左移动飞船
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if self.moving_left and self.rect.left > self.screen_rect.left:
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self.center -= self.ai_settings.ship_speed_factor
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self.rect.centerx = self.center
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def center_ship(self):
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"""让飞船在屏幕上居中"""
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self.center = self.screen_rect.centerx
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